STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Make the active Pal the center of the burst, then apply Poison and weapon-hit support only where their conditions can be maintained. Schedule the next attack around cooldown recovery and the encounter’s safe window.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Bellanoir Libero | Active value (unit as recorded) | 1.1 | 2.5 | Activation and gear conditions apply |
| Lapure | Partner Skill Cool Time Decrease | -10 | -50 | To Trainer; same-species non-stacking |
| Prixter | Damage Rate If Defender Poison | 50 | 65 | To Self And Trainer; same-species non-stacking |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Celesdir Noct | Life Drain Power Attack Up | 0 | 0 | To Active Otomo; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Pal Recovery Grenade | Healing | 32 | 1 Gunpowder, 10 Stone, 5 Cavern Mushroom |
| Megaboost Gun | Pal stat buff | 63 | 150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board |
| Poison Arrow | Status applier | 8 | 2 Wood, 2 Stone, 1 Venom Gland |
| Drone Launcher | Passive damage | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Lord of the Underworld's Baton | Pal attack | No technology level shown | 20 Refined Ingot, 30 Horn, 15 Pure Quartz, 5 Ancient Civilization Core |
| Lyleen Noct's Talisman | Pal defense | No technology level shown | 20 Refined Ingot, 5 Beautiful Flower, 10 Venom Gland, 10 Ancient Civilization Parts |
| Katress Ring | Pal element | No technology level shown | 20 Refined Ingot, 20 Leather, 10 Katress Hair, 5 Ancient Civilization Parts |
| Dark Support Whistle | Damage maximiser | No technology level shown | 20 Ingot, 20 Horn, 10 Venom Gland, 2 Ancient Civilization Parts |
| Silvegis Emblem | Survivability swap | No technology level shown | 20 Refined Ingot, 10 Chromite, 35 Paldium Fragment, 30 Ancient Bone |
| Mozzarina Cheeseburger | Pal food | No technology level shown | 2 Mozzarina Meat, 1 Flour, 2 Tomato, 2 Milk |
| Memory Wiping Medicine | Respec | No technology level shown | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Health | Stay alive to place recovery items and support Bellanoir throughout its attacks. |
| 2 | Stamina | Support repeated positioning for grenades and the boost gun. |
| 3 | Weight | Carry the large recovery stack, boost ammunition and status-applying weapon supplies. |
| 4 | Attack | The support role relies on status application and Pal damage rather than sustained personal damage. |
Recruitment and upgrade sequence
- Recruitment targets: Bellanoir Libero, Lapure, Prixter, Orserk, Celesdir Noct. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Launch the autonomous support
Deploy the Drone Launcher payload before opening the encounter so it can contribute during later healing and weapon swaps. Drone damage is separate from an unverified Orserk-trigger assumption.
Feed the appropriate recipient
Use defensive food for the supporting trainer and attack food for the Pal carry, following the guide’s separate recipient roles rather than feeding both as player damage dealers.
Establish Poison before the burst
Apply Poison with the status weapon, then send in Bellanoir. Prixter’s conditional payoff requires the target to be poisoned; monitor it rather than assuming the opener lasts all fight.
Queue the partner activation
Use Nightmare Stare when available for the next safe Bellanoir attack. The guide describes queued activation and Lapure-assisted recasts; do not treat its estimated cadence as a measured clear-time guarantee.
Refresh the support gun
Aim the Megaboost Gun at the active Pal and refresh its temporary buff as it expires; the captured plan uses a 30-second refresh rhythm.
Prioritize Pal recovery
Use recovery grenades before the carry’s health becomes critical, especially with damaging trade-off passives equipped. Prepare for a large telegraph with healing or a brief recall when the current cast allows it.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
The trainer’s equipment mainly heals, buffs and applies Poison for Bellanoir. Keep player food and Pal food as separate recipient decisions, and do not certify the creator’s drone-trigger claim.
The support kitPal Recovery Grenade
Throw Pal Recovery Grenades at the ground beneath the active Pal during sustained pressure. This is Pal recovery, so keep a separate solution for the supporting trainer’s own Health. Unlock: technology level 32.
Pal Recovery Grenade →
The support kitMegaboost Gun
Aim Megaboost Gun at Bellanoir before the damage window and refresh when its temporary boost expires. The captured plan uses a 30-second rhythm; the technology-25 Boost Gun is the earlier support version. Unlock: technology level 63.
Megaboost Gun →
The support kitPoison Arrow
Carry Poison Arrow and a compatible status bow to enable Prixter’s Poison condition. The source suggests a Crossbow setup and notes that later applications can require more effort as target resistance builds. Unlock: technology level 8.
Poison Arrow →
The support kitDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
Accessories for the palLord of the Underworld's Baton
Use Lord of the Underworld’s Baton for Bellanoir’s Attack and Dark damage. The creator identifies a Fabrice Island hack-terminal schematic route; consult the linked record rather than treating that report as a guaranteed drop.
Lord of the Underworld's Baton →
Accessories for the palLyleen Noct's Talisman
Choose Lyleen Noct’s Talisman for active-Pal Defense alongside increased Dark damage, especially when the carry is exposed or uses damaging trade-off passives.
Lyleen Noct's Talisman →
Accessories for the palKatress Ring
Use the Katress Ring for increased Dark damage on the active Pal and protection against Neutral damage. The captured support guide’s Dark-resistance wording conflicts with the linked item record and is not used here.
Katress Ring →
Accessories for the palDark Support Whistle
Use Dark Support Whistle as another Dark-focused active-Pal option. The creator prefers its source-listed 18% elemental contribution after other boosts; no measured universal best-slot ranking is claimed.
Dark Support Whistle →
Accessories for the palSilvegis Emblem
Swap the whistle to Silvegis Emblem when player or Pal Defense is limiting the attempt. A theoretical damage accessory does not help if the healing plan cannot keep the recipient alive.
Silvegis Emblem →
Skills for Bellanoir LiberoNightmare Bloom
Use Nightmare Bloom as the level-50, 600-power Dark nuke associated with Nightmare Stare. Keep the source’s partner multiplier separate from the normal skill’s catalog power and measured hit results.
Skills for Bellanoir LiberoApocalypse
Use native level-30 Apocalypse against large targets that occupy its area pattern. Its 400 catalog power is not a promise that all area hits connect.
Skills for Bellanoir LiberoFlame Waltz
Use the level-40 Dark exclusive Flame Waltz as the shorter filler at 450 power and 20-second base cooldown. This is the catalog-backed name for the creator’s “Flame Bolt” wording.
Skills for Bellanoir LiberoDark Whisp
Use native level-70 Dark Whisp for a 600-power heavy filler when the longer 30-second base cooldown suits the target window.
FoodTrainer Defense meal
Feed the supporting trainer Defense food when personal Attack contributes little to this plan. It replaces that recipient’s Attack-food choice rather than stacking with it.
FoodMozzarina Cheeseburger
Feed Mozzarina Cheeseburger to Bellanoir for the Attack-food role. The Pal is the intended damage recipient, so this action is separate from the trainer’s defensive meal.
Mozzarina Cheeseburger →
FoodMemory Wiping Medicine
Prepare Memory Wiping Medicine before reallocating player status points, so a mistaken distribution can be reset without abandoning the character.
Memory Wiping Medicine →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Place on Bellanoir Libero to help its expensive attacks complete under pressure.
This capture recommends a disposable implant rather than requiring a new breeding line.
Use as an aggressive Bellanoir option only while the trainer can reliably cover the Defense cost with support.
The capture assigns it to the World Tree pool and proposes an ancient-relic disposable implant for the endgame version.
Use as an aggressive Bellanoir option with the maximum-Health penalty explicit; the source favors a larger-health carry for this proposal.
The capture assigns it to the World Tree pool and proposes an ancient-relic disposable implant for the endgame version.
The source assigns it to reserve supporters for recovery. Count only its documented recipient-specific effects rather than transferring their personal Defense to Bellanoir.
The proposed routes are mutation breeding or an implant obtained through ancient-relic recycling; ordinary wild rolls are not the stated route.
Use on the four supporters to help the trainer recover while handling repeated item throws.
The capture proposes ordinary wild rolls and breeding for the support carriers.
Treat as a lower-priority filler because personal shooting is not the trainer's main assignment here.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Favor player protection over extra personal Attack while the trainer must keep healing items available.
This capture names arena tickets, while the other captured builds name a bounty officer. The vendor discrepancy remains unresolved; verify the actual implant source before spending.
Listed as a rejected option: the proposal instead allocates that carry slot to another effect and commits the player to supplying healing. Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture identifies a mutation-only route but rejects the passive for this particular loadout.
UNDERSTAND THE TRADE
What this build turns down
Immortality as a mandatory endgame passive
The source chooses player-thrown healing to reduce dependence on the carry's damage-linked recovery. That frees a passive slot but commits the trainer to consistently supplying recovery items.
Playing this as a trainer-damage build
The aggressive carry passives rely on the player spending time healing and supporting. Focusing instead on personal damage changes the role assignment that makes the proposal viable.
Serenity on Bellanoir Libero
The proposal spends the passive slot elsewhere because Lapure already shortens the partner activation cycle. Ordinary active cooldowns and the partner skill remain separate mechanics; do not assume Serenity replaces Lapure.
Assuming Celesdir Noct gives 80% Attack
The description mentions an Attack increase, but the captured progression does not support a confirmed condensed maximum. Retain the Health-drain trade and the unresolved scaling rather than promising 80%.
Alternates and flex picks
Exchange the Health-draining support for the captured direct Dark-Pal Attack role when a simpler offensive condition is preferred.
Acquisition route →Choose Poison-conditioned enemy mitigation when the player can also maintain the hit trigger needed for it.
Acquisition route →Exchange a support for another independent Bellanoir activation. Compare that value with the cooldown support already supplied by Lapure.
Acquisition route →Add player shield support if incoming attacks repeatedly interrupt the trainer's healing throws.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Obtain the raid carry, its four supports and the healing supply before optimizing advanced items. Relic-recycler implants are acquisition projects rather than assured replacements for every breeding step.
Obtain the Libero raid-reward carry
Use the Bellanoir Libero slab raid and its reward egg. The source starts from innate Siren of the Void, listed as 30% Dark and Ice damage, and prefers an alpha for its health margin when using God of Destruction. Check the passive's actual health trade-off rather than certifying that preference as required.
Recruit the four support roles
Use the linked acquisition pages for Lapure, Prixter, Orserk and Celesdir Noct. Check actual breeding routes for missing species and preserve the support conditions rather than replacing a role with a second copy of a different support.
Prioritize partner cooldown and carry rank
The source uses rank-5 Lapure's 50% reduction to model Bellanoir Libero's 30-second partner cooldown as 15 seconds, while the carry's multiplier rises from 1.1 to 2.5. These are separate parameters; runtime cooldown application and total damage are not measured here.
Build a Cavern Mushroom supply
The source recommends Shroomer Ranch production for the Cavern Mushrooms used in Pal Recovery Grenades, alongside Gunpowder and Stone. Inspect Shroomer's actual output buckets and suitability evidence before estimating production; do not invent an items-per-hour gain from generic work-speed upgrades.
Pal Recovery Grenade →
Use the earlier support gun while progressing
Megaboost Gun unlocks at technology 63, while the base Boost Gun is available at 25. The source treats the stronger gun as an upgrade, so inspect the earlier item's effect and recipient before delaying the entire support loop for the final version.
Megaboost Gun →
Plan consumable implant acquisition
The guide proposes relic recycling for Diamond Body, Twin-Edged Holy Blade, God of Destruction and Idiosyncratic implants. Check available outputs and application rules; receiving a desired disposable implant is uncertain, so this route does not guarantee that no breeding or repeated acquisition work remains.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.