STARTING LINEUP
The listed ranks and lineup are a starting point. The team builder exposes the effect targets and conditions so you can adapt the composition to your encounter.
Open this team in the builder ↗Party, role and execution
Prepare the recorded Dragon-oriented attack window while retaining the support conditions needed for the active carry. Feed Orserk with hits and use shield protection to cross dangerous mechanics instead of maintaining damage at any cost.
Recorded partner effects
These are raw structured values from the acquired v1.0.3 player dataset. Effect names determine the unit and target; no unverified damage-total formula is applied. A false same-species stacking flag means another copy does not add that effect.
Contextual text references and cooldown overrides are shown separately where native v1.0.3 evidence supplies them. They require the activation described in the final column and are not unconditional party totals.
| Pal | Effect | Rank 1 raw | Rank 5 raw | Target and conditions |
|---|
| Eidrolon Ignis | Shot Attack | 2 | 6 | To Self; Elements dragon,fire; same-species stackable |
| Eidrolon Ignis | Move Speed | 2 | 6 | To Self; Elements dragon,fire; same-species stackable |
| Blazamut Ryu | Element Boost Weakness Dragon | 25 | 40 | To Self And Trainer; same-species non-stacking |
| Jormuntide Ignis | Damage Rate If Defender Burn | 50 | 65 | To Self And Trainer; same-species non-stacking |
| Jormuntide Ignis | Lava Damage Invalid | 1 | 1 | To Trainer; same-species non-stacking |
| Orserk | Bullet Hit Stack Buff | 1 | 5 | To Active Otomo; same-species non-stacking |
| Silvegis | Player Shield Recover Start Time Rate | 30 | 60 | To Trainer; same-species non-stacking |
| Silvegis | Shield Damage Cut Rate | 65 | 80 | To Trainer; same-species non-stacking |
Equipment and ingredient plan
The following options are observed in the source build loadout. Recipe quantities use the acquired catalog’s default recipe when an exact item name matches; they are first-tier ingredient facts, not a price, crafting-time estimate or assertion that every alternative must be equipped together.
| Item | Source slot | Shown tech level | Default recipe ingredients |
|---|
| Drone Launcher | Stack builder | 77 | 70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core |
| Plasma Rifle | Main damage | 78 | 80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core |
| Megaboost Gun | Pal buffer | 63 | 150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board |
| Mechanical Bow | Burn backup | 67 | 40 Soralite Ingot, 20 Carbon Fiber, 200 Paldium Fragment, 3 AI Core |
| Fire Arrow | Burn ammo | 6 | 2 Wood, 2 Stone, 1 Flame Organ |
| Elphidran Ring | Lead accessory | No technology level shown | 20 Refined Ingot, 20 Bone, 20 High Quality Pal Oil, 5 Ancient Civilization Parts |
| Jetragon's Talisman | Pal defense | No technology level shown | 20 Refined Ingot, 30 Leather, 30 High Quality Pal Oil, 10 Ancient Civilization Parts |
| Divine Dragon's Baton | Offensive swap | No technology level shown | 20 Refined Ingot, 20 Polymer, 20 Pure Quartz, 5 Ancient Civilization Core |
| Dogen Emblem | Offensive swap | No technology level shown | 20 Refined Ingot, 30 Bone, 35 Paldium Fragment, 30 Ancient Bone |
| Mammorest Curry | Attack food | No technology level shown | 1 Mammorest Meat, 2 Onion, 2 Carrot, 2 Potato, 2 Red Berries |
| Broncherry Fried Noodles | Attack food, budget | No technology level shown | 1 Broncherry Meat, 1 Onion, 1 Carrot, 1 Flour |
| Revival Potion | Recovery | 61 | 30 Cavern Mushroom, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy, 20 Sulfur |
Stat point priority
Player allocation order for this composition, adapted from the captured guide. This is strategy guidance rather than a measured point budget; change the order when your survival or carrying needs differ.
| Priority | Player stat | Why it comes here |
|---|
| 1 | Attack | Add player weapon damage while maintaining bullet-hit support for the carry. |
| 2 | Health | Keep a reserve for high-power attacks received after shield protection is lost. |
| 3 | Stamina | Support sustained sideways movement and escapes from overlapping ground zones. |
| 4 | Weight and work speed | Pack ammunition before entry; prioritize the stats used in the encounter. |
Recruitment and upgrade sequence
- Recruitment targets: Eidrolon Ignis, Blazamut Ryu, Jormuntide Ignis, Orserk, Silvegis. Open the linked Pal records for the available acquisition and breeding paths.
- Craft only the Pal Gear needed by the effects you intend to activate, then confirm the effect at the rank you currently own.
- Budget the listed loadout ingredients and upgrade one role at a time; compare the rank 1 and rank 5 records rather than quoting the fully upgraded number on an uncondensed Pal.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
OFFICIAL 1.0.3.101283 · HARD ENCOUNTER
Check the selected Hard rematch
- Encounter level
- 80
- Battle limit
- 300 seconds (5 minutes)
- Hard access requirement
- Defeat Auri & Shaolong
These are the selected encounter’s level, timer and access rule. The recommended level and equipment remain preparation advice. Select Hard at the entrance; the save-wide difficulty preset is separate.
Official encounter evidence and source corrections →
UNDERSTAND THE REMATCH
Encounter and damage budget
Victor and Shadowbeak, Hard Mode
- Source-reported level
- 80
- Source-reported HP
- 570,000
- Time limit
- 5 minutes
The source’s level 80 hard encounter has 570,000 HP and a five-minute limit. It requires 1,900 damage per second averaged over the full timer while Ice coverage punishes pure Dragon carries; the late clone also threatens target selection.
Keep all conditional layers active
The guide combines Blazamut Ryu’s weakness-hit support, Jormuntide Ignis’s Burn condition, Orserk’s bullet-hit stacks and Eidrolon Ignis’s own source-listed 24%. Each layer has a condition; a party list alone does not establish their simultaneous uptime.
Prefer the Dragon/Fire defensive pairing
Shadowbeak is weak to Dragon but carries four Ice attacks. The source uses Dragon/Fire attackers so the Fire half neutralizes the Ice weakness while Dragon casts retain their favorable matchup.
Keep the real boss targeted
The late duplicate does not reduce the original boss’s health bar when damaged. Reissue Attack That Enemy on the creature associated with the top-of-screen boss bar instead of spending long cooldowns on the clone.
Encounter values and strategy are reported by the captured public guide. They are separate from the linked v1.0.3 catalog and have not been measured in a running game here.
Immortality recovery in the fixed baseline
Immortality restores its Pal carrier from actual HP damage attributed to that Pal. In the traced normal HP-damage path, shield-only damage restores nothing. Positive damage uses nominal 5% recovery, float32 multiplication/subtraction, truncation toward zero and a minimum request of 1 HP; recovery stops at the carrier’s effective maximum HP and does not revive it. It does not grant the trainer this self-targeted healing. Other damage callbacks and encounter healing-per-second are not established by this rule.
The English source sentence used the regeneration slot (100) in its life-steal placeholder. The actual LifeSteal slot is 5; regeneration raw 100 and Attack raw 15 remain separate effects. The original description and slot conflict remain in the linked passive record.
Immortality effects, original description and limits →Pocketpair official Linux server 1.0.3.101283 →
EXECUTE THE COMPOSITION
How to play it
Mark the intended target
Issue Attack That Enemy when the carry deploys so it returns to Shadowbeak after teleports and does not waste its cycle attacking a clone.
Support the deployed Pal
Apply the Megaboost Gun to the active carry at the opening and after a swap.
Establish recent bullet hits
Build Orserk support with connected player bullets. The source uses drone pressure during this setup, but drone triggering remains a separate unverified claim; watch the actual stack counter.
Maintain the stack window
Use the Plasma Rifle for frequent landed hits and rebuild support when the counter falls. A long dodge or reload can outlast earlier five-second stacks.
Maintain the Burn condition
Use the carry’s suitable Burn-applying attacks to enable Jormuntide Ignis. If the condition lapses while those casts cool down, the source’s backup Fire Arrow provides another application route.
Recall through dangerous telegraphs
Pull the carry from the major charge or Ice threats rather than relying on its movement AI. Reapply support to the redeployed Pal and rebuild that recipient’s stack counter.
Swap before a knockout
Move from a damaged Eidrolon Ignis to Blazamut Ryu during a chosen safe interval. Treat the replacement as a new recipient that needs its own support buildup.
PACE THE WHOLE ATTEMPT
Fight plan
The five-minute bar demands a 1,900-per-second full-timer average. Use the explicit remaining-HP checkpoints to inspect whether recalls, lost conditions or the clone are consuming the attempt.
Ice telegraphs and the health-triggered clone govern reactions. The clone window is guidance for an on-pace run, not a verified spawn at 4:15.
Windows show elapsed time from encounter start. HP checkpoints explicitly distinguish damage removed from health remaining; they are targets for this strategy, not guaranteed clear times.
- 0:00 to 0:30
Mark, apply Megaboost and establish Burn
Deploy Eidrolon Ignis, mark Shadowbeak with Attack That Enemy and fire Megaboost into the carry. Start the source-recommended nine-drone setup while the carry uses Blast Cannon and Beam Slicer to establish Burn.
Checkpoint · 0:30Before 0:30, aim for the source’s 30-stack support target and an active Burn on Shadowbeak.
- 0:30 to 1:30
Keep movement compatible with shooting
Use the Plasma Rifle between drone refreshes and keep Dragon casts cycling. Strafe Lethal Laser and Dark Laser while firing rather than recalling for every beam.
Checkpoint · 1:30By 1:30, Shadowbeak should have 450,000 HP or less remaining.
- 1:30 to 2:30
Recall before the heavy Ice impact
Pull the carry out of committed animations inside Diamond Rain or Blizzard Spike telegraphs, then redeploy behind the boss and rebuild support. Treat persistent Freeze Walls as terrain that can trap you beside an Icicle Line lane.
Checkpoint · 2:30By 2:30, aim for less than 285,000 HP remaining, half the starting bar.
- 2:30 to 3:30
Use the backup before the final minute
If Eidrolon Ignis has fallen below half health, switch to Blazamut Ryu now while there is time for Megaboost and stack rebuilding. The guide’s Dragon Kaiser support continues from its party slot through the swap.
- 3:30 to 4:15
Spend damage before the targeting split
Use Comet Barrage whenever ready, Magna Crush if Blazamut Ryu is active, and the Plasma Rifle between casts. Holding a burst for the finish can leave it stranded when the duplicate appears.
Checkpoint · 4:00At 4:00, aim for less than 150,000 HP remaining on the real boss.
- 4:15 to 5:00
Ignore the duplicate’s health bar
When the low-health clone appears, re-mark the real target tied to the main boss bar. Keep support hits connecting there and direct the remaining casts into that target; damage to the duplicate does not advance the source’s required bar.
- This captured strategy assumes that Drone Launcher hits contribute to Orserk stacks. That interaction is not independently established by the fixed v1.0.3 evidence; check the buff indicator and keep player bullets connecting.
ENCOUNTER REACTIONS
Attacks and counterplay
Use the visible cast to decide when to move or recall. These instructions are adapted from the captured hard-mode guide; linked skill pages describe the fixed v1.0.3 catalog and do not establish the encounter’s later boss-specific overrides.
MATCH EACH SLOT TO ITS JOB
Loadout choices and preparation
Assign one weapon to landed-hit support, one to personal damage and one to Pal buffs. Prepare a compatible Burn backup and choose defensive Dragon-facing accessories before greedy offensive swaps.
WeaponsDrone Launcher
Launch the drones before returning to your main weapon, then remain close enough for their autonomous attacks to connect. Their contribution to player-hit triggers, Orserk stacks or life steal is not independently established by the fixed dataset. Unlock: technology level 77.
Drone Launcher →
WeaponsPlasma Rifle
Use Plasma Rifle for sustained player damage once the support loop is established. Keep landed bullets connecting between drone refreshes rather than relying on unverified autonomous-trigger behavior. Unlock: technology level 78.
Plasma Rifle →
WeaponsMegaboost Gun
Aim the Megaboost Gun at your allied carry before its damage window, then refresh after a swap or buff expiry. The improved gun provides a stronger, longer temporary Attack and Defense boost than the earlier Boost Gun. Unlock: technology level 63.
Megaboost Gun →
WeaponsMechanical Bow
Use a bow-compatible Burn backup when the carry’s Fire application drops. The captured page suggests Mechanical Bow, but its compatibility with Fire Arrow is not independently established here; confirm the bow/ammunition pairing before counting on it. Unlock: technology level 67.
Mechanical Bow →
WeaponsFire Arrow
Pack Fire Arrow for a compatible status bow as a contingency application. It is an ammunition record, not evidence that every bow accepts that arrow type. Unlock: technology level 6.
Fire Arrow →
AccessoriesElphidran Ring
Use Elphidran Ring for the active Pal’s Dragon damage and incoming Dark protection. It addresses this encounter’s offensive and defensive element roles together.
Elphidran Ring →
AccessoriesJetragon's Talisman
Use Jetragon’s Talisman for active-Pal Defense plus Dragon damage while survival limits the carry’s uptime.
Jetragon's Talisman →
AccessoriesDivine Dragon's Baton
Swap to Divine Dragon’s Baton for active-Pal Attack and Dragon damage when the defensive Talisman slot is no longer needed. This trades Defense for offense rather than adding a free extra slot.
Divine Dragon's Baton →
AccessoriesDogen Emblem
Use Dogen Emblem when both your Plasma Rifle shots and the active Pal contribute enough to justify the shared Attack option.
Dogen Emblem →
Armor and consumablesArmor selection
Equip a suitably protective armor piece at the highest rarity available. Between otherwise comparable pieces, prefer an Attack roll; do not sacrifice several defensive tiers for a small offensive roll.
Armor and consumablesShield capacity
Craft the largest shield currently available to you. Silvegis reduces damage to that shield rather than making the underlying Health bar invulnerable, so shield capacity still matters.
Armor and consumablesMammorest Curry
Use Mammorest Curry when its cost is acceptable for the source-listed 25% Attack buff. It replaces the cheaper Attack meal rather than stacking with it.
Mammorest Curry →
Armor and consumablesBroncherry Fried Noodles
Use Broncherry Fried Noodles as the cheaper source-listed 20% Attack alternative to Mammorest Curry’s 25%. Eat the chosen meal before the attempt rather than counting both.
Broncherry Fried Noodles →
Armor and consumablesRevival Potion
Carry Revival Potions to recover a downed carry, with two as the source’s extra margin against missed Diamond Rain recalls. The action still costs time inside the encounter. Unlock: technology level 61.
Revival Potion →
PREPARE THE EXACT RECORD
Equipment and supplies
Open the named tier for its ingredients, unlocks and recorded acquisition methods. Resource planning uses its game ID. Generic choices such as “your strongest shield” in the loadout remain choices rather than a fabricated exact item.
Passive records and availability
Check the exact passive’s effect and eligibility before moving it to a carry. An availability label does not guarantee a particular catch, implant or mutation result.
Passive selection and acquisition
These are the captured guide’s build choices and suggested acquisition routes. Use the linked fixed-baseline passive record for its actual effects and eligibility; a proposed route is not a guaranteed roll.
Give both carries faster ordinary Dragon attack cycles.
Use a standard-pool carrier obtained by catching or breeding, then transfer it through breeding or the implant route described by the guide.
Nominal 5% LifeSteal restores the Pal carrying Immortality from eligible actual HP damage, with native truncation/minimum and an effective HP cap. It grants no trainer healing and does not establish an encounter healing-per-second result.
The capture proposes mutation breeding or the ancient-relic implant route rather than ordinary wild catches.
Use on the carry's Dragon attack bar rather than the trainer's bullets.
Breed from an existing carrier because the capture does not place it in the ordinary random-roll pool.
Favor uninterrupted casts when the boss's barrages cause repeated flinch or knockback.
The capture proposes a standard-pool carrier or its implant; finish the chosen field Pal with the effect rather than preparing reserve combat stats.
Use on Jormuntide Ignis, Orserk and Silvegis for the trainer's continuing direct-hit role.
The guide points to a bounty officer: unlock the implant with bounty tokens, then use gold to apply it to the intended carriers.
Other passive trade-offs
UNDERSTAND THE TRADE
What this build turns down
Pure Dragon speed party
The Dragon speed option is exposed to the boss's Ice coverage. The default composition accepts a different offensive route to reduce that encounter-specific risk.
Celesdir Noct over Silvegis
Celesdir Noct adds Health drain and removes Silvegis's shield role. Its condensed numerical progression is unresolved, so a higher Attack promise cannot justify that cost as a verified result.
God of Destruction on the carry
Halving the carry's maximum Health reduces the room for mistakes against large attacks. The default already has upkeep-based offensive support and favors preserving the carry.
Alternates and flex picks
Choose the faster Dragon field option for a confident repeat attempt, while accounting for the boss's Ice attacks.
Acquisition route →Use as the proposed Comet Barrage breeding parent rather than copying the carry slot automatically; its typing changes the Ice matchup.
Acquisition route →Exchange Silvegis for the aggressive Health-drain support, with the loss of shield protection and unresolved condensed numerical scaling explicit.
Acquisition route →BUILD IT IN A USEFUL ORDER
Acquisition and upgrade plan
Prepare the inherited attack, complete the carry and obtain the support equipment before the timed rematch. Source clear-report thresholds remain recommendations rather than measured requirements.
Build the inherited Comet Barrage line
The captured special pair is Eidrolon plus Suzaku for Eidrolon Ignis; verify it in the breeding planner. Comet Barrage is not in the Ignis level-up list, so inherit it from a compatible knowing parent. Native Blazing Beam at level 50 is the stated interim option; check any Dragon Meteor learning route separately.
Eidrolon Ignis pal guide →
Finish both carry skill bars
Eidrolon Ignis learns Blast Cannon at 15, while Beam Slicer needs an external compatible learning route. Blazamut Ryu naturally learns Beam Slicer at 30 and Magna Crush at 50; if assigning Blast Cannon to the backup, obtain its compatible fruit rather than looking for it on that learnset.
Rank the five partner contributions
The source compares Orserk 1-to-5 per hit, Jormuntide Ignis 50%–65%, Blazamut Ryu 25%–40%, Silvegis 65%–80% shield reduction and Eidrolon Ignis 2%–6% per qualifying ally. Keep the active recipient, weakness and qualifying-party conditions separate.
Prepare the carry to the reported endgame target
The source clear reports use level 80, awakening, +20 soul upgrades across Health, Attack and Defense, Trust 7 or above, and strong IVs. Treat these as reported preparation targets rather than a certified floor or proof that the timed encounter is beatable with every build at those values.
Start the late weapon material production early
The fixed base unlocks are Megaboost Gun 63, Mechanical Bow 67, Drone Launcher 77 and Plasma Rifle 78. Both launcher and rifle need Paloxite Ingots and AI Cores, so include those production chains before attempting the rematch; drone-triggered Orserk stacking remains unverified.
Prepare the Dragon accessory alternatives
Obtain schematic access for Elphidran Ring, Jetragon's Talisman, Divine Dragon's Baton and Dogen Emblem. The source starts with Ring plus Talisman and treats Baton and Emblem as later options; check recipients and actual slots rather than equipping an impossible four-item carry set.
RECRUIT THE LINEUP
Acquisition routes
Use each acquisition page for its captured locations, breeding and egg evidence. Duplicate party slots require additional copies; the links below list each species once.
Practical encounter and equipment selection: PalMods source guide, captured 23 October 2026. Instructions are independently worded by Palworld Run. Source guide version labels and current-game behavior are separate from the fixed v1.0.3 linked catalog. No clear time or in-game execution has been measured here.