Choose the task and finish the next step

Read a passive's effects and acquisition method rather than treating its rank as a drop probability. Separate inherited, implanted, mutation and other special sources, with costs tied to the dated records.

All acquired player-facing passive records

Rank is a record field, not a drop probability. Availability describes the source classification; absent effect text stays unknown. Extended author IDs are a separate catalog.

21 traits use verified official v1.0.3.101283 ordinary self effects: eligible Attack, Defense and Work speed values add as percentage deltas. Lucky’s raw Defense 15 has target None and applies no bonus. These figures describe the ordinary passive stage; other buffs and final integer stat rounding are separate.

Immortality uses typed raw values because its pinned localized description binds the life-steal sentence to the regeneration slot. The LifeSteal slot1 now has official nominal-percentage, actual-HP-damage, carrier and HP-cap evidence; regeneration and Attack remain separate effects.

PassiveRankAvailabilityRecorded effect
Demon’s Hand5World TreeWork Speed +90% SAN decreases +15.0% faster World Tree resources will not vanish when approached.
Dimensional Leap5World TreeMovement Speed +50% Increases Hunger depletion rate by +15.0% World Tree resources will not vanish when approached.
God of Destruction5World TreeAttack +40% Defense +20% Max Health -50% World Tree resources will not vanish when approached.
Hermit Sage5World TreeSAN depletion rate -50.0% Work Speed -20% World Tree resources will not vanish when approached.
Sanctified Meat Shield5World TreeDefense +50% Attack -30% World Tree resources will not vanish when approached.
Twin-Edged Holy Blade5World TreeAttack +50% Defense -30% World Tree resources will not vanish when approached.
World Tree's Bounty5World TreeDecrease Hunger depletion rate by +50.0% HP -20% World Tree resources will not vanish when approached.
Babysitter4MutationWhile at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm.
Demon God4Standard poolAttack +30%; Defense +5%
Diamond Body4Standard poolDefense +30% Immune to Flinch Immune to Knockback
Eternal Engine4Standard poolMax stamina +75% *This effect is only valid for rideable pals.
Eternal Flame430% increase to Fire attack damage. 30% increase to Lightning attack damage.
Heart of the Immovable King4Standard poolSAN drops +20.0% slower.
Heavily Armored4MutationImmune to Explosion Damage
Idiosyncratic4MutationPal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage
Immortality4MutationLife steal: nominal 5% of actual HP damage · This Pal; float32 truncation, minimum 1 HP for positive damage, effective maximum HP cap; Automatic HP regeneration rate: raw 100; Attack: raw 15 (separate slots)
Invader430% increase in Dark attack damage. 30% increase in Dragon attack damage.
King of the Waves4Standard pool50% increase movement speed on water.
Lavish Hospitality4Standard poolDrop Items obtained from this Pal +100%
Legend4Attack +20% Defense +20% Movement Speed increases 20%
Lightfooted4Standard poolMounted Jump Count +1
Lucky4Rare poolAttack +15%; Defense: no effect (raw 15, target None); Work speed +20%
Lunker420% increase to Water attack damage 20% increase to Ice attack damage 20% increase to defense.
Mastery of Fasting4Standard poolHunger decreases +20.0% slower.
Ranch Master4Standard poolFarming's Work Suitability +2
Remarkable Craftsmanship4Standard poolWork speed +75%
Savior430% increase in Neutral attack damage. 30% increase in Grass attack damage.
Siren of the Void430% increase in Dark attack damage. 30% increase in Ice attack damage.
Sky Strider4MutationMounted Jump Count +2
Swift4Standard pool30% increase to movement speed.
Vampiric4Standard poolAbsorbs 5% of damage dealt and restores Health. Does not sleep at night and continues to work.
Ace Swimmer3Standard pool40% increase movement speed on water.
Artisan3Standard poolWork speed +50%
Burly Body3Standard poolDefense +20% Immune to Flinch
Celestial Emperor330% increase in Neutral attack damage.
Diet Lover3Standard poolHunger decreases +15.0% slower.
Divine Dragon330% increase in Dragon attack damage.
Earth Emperor330% increase in Earth attack damage.
Farmhand3Standard poolFarming's Work Suitability +1
Ferocious3Standard poolAttack +20%
Flame Emperor330% increase in Fire attack damage.
Healing Coach3Standard poolPlayer Auto Health Regeneration Rate +5%
Ice Emperor330% increase in Ice attack damage.
Infinite Stamina3Standard poolMax stamina +50% *This effect is only valid for rideable pals.
Logging Foreman3Standard pool25% increase in Player Logging Efficiency.
Lord of Lightning330% increase in Lightning attack damage.
Lord of the Sea330% increase in Water attack damage.
Lord of the Underworld330% increase in Dark attack damage.
Mine Foreman3Standard pool25% increase in Player Mining Efficiency.
Motivational Leader3Standard pool25% increase in Player Work Speed.
Noble3Standard poolIncreases the value of items when sold by +5%
Philanthropist3Standard poolWhen assigned to a Breeding Farm, breeding speed is increased by 100%.
Reload Master3Standard poolPlayer Reload Speed +4%
Runner3Standard pool20% increase to movement speed.
Serenity3Standard poolActive skill cooldown reduction 30% Attack +10%
Service-Minded3Standard poolDrop Items obtained from this Pal +50%
Spirit Emperor330% increase in Grass attack damage.
Stronghold Strategist3Standard pool10% increase in Player Defense.
Vanguard3Standard pool10% increase in Player Attack.
Wellness Watcher3Standard poolPlayer Stamina Consumption -5.0%
Whopper35% increase to Water attack damage 5% increase to Ice attack damage 5% increase to defense.
Workaholic3Standard poolSAN drops +15.0% slower.
Heavyweight2Standard poolDefense +20% Immune to Knockback
Musclehead2Standard poolAttack +30%; Work speed -50%
Abnormal1Standard pool10% decrease in incoming Neutral damage.
Aggressive1Standard poolAttack +10%; Defense -10%
Blood of the Dragon1Standard pool10% increase in Dragon attack damage.
Botanical Barrier1Standard pool10% decrease in incoming Grass damage.
Brave1Standard poolAttack +10%
Capacitor1Standard pool10% increase in Lightning attack damage.
Cheery1Standard pool10% decrease in incoming Dark damage.
Coldblooded1Standard pool10% increase in Ice attack damage.
Conceited1Standard poolWork speed +10%; Defense -10%
Dainty Eater1Standard poolHunger decreases +10.0% slower.
Dragonkiller1Standard pool10% decrease in incoming Dragon damage.
Earthquake Resistant1Standard pool10% decrease in incoming Earth damage.
Fine Furs1Standard poolIncreases the value of items when sold by +3%
Fit as a Fiddle1Standard poolMax stamina +25% *This effect is only valid for rideable pals.
Fragrant Foliage1Standard pool10% increase in Grass attack damage.
Hard Skin1Standard poolDefense +10%
Heated Body1Standard pool10% decrease in incoming Ice damage.
Hooligan1Standard poolAttack +15%; Work speed -10%
Hydromaniac1Standard pool10% increase in Water attack damage.
Impatient1Standard poolActive skill cooldown reduction 15%
Insomnia1Standard poolDoes not sleep and continues to work even at night.
Insulated Body1Standard pool10% decrease in incoming Lightning damage.
Masochist1Standard poolDefense +15%; Attack -15%
Nimble1Standard pool10% increase to movement speed.
Otherworldly Cells1Attack +10% Fire damage reduction 15% Lightning damage reduction 15%
Positive Thinker1Standard poolSAN drops +10.0% slower.
Power of Gaia1Standard pool10% increase in Earth attack damage.
Pyromaniac1Standard pool10% increase in Fire attack damage.
Sadist1Standard poolAttack +15%; Defense -15%
Serious1Standard poolWork speed +20%
Sleek Stroke1Standard pool30% increase movement speed on water.
Spirit of Zen1Standard pool10% increase in Neutral attack damage.
Suntan Lover1Standard pool10% decrease in incoming Fire damage.
Veil of Darkness1Standard pool10% increase in Dark attack damage.
Waterproof1Standard pool10% decrease in incoming Water damage.
Work Slave1Standard poolWork speed +30%; Attack -30%
Clumsy-1Standard poolWork speed -10%
Coward-1Standard poolAttack -10%
Downtrodden-1Standard poolDefense -10%
Easygoing-1Standard poolActive skill cooldown extension -15%
Glutton-1Standard poolHunger decreases +10.0% faster.
Mercy Hit-1Standard poolPacifist. Will not reduce the target's Health below 1.
Night Owl-1Standard poolTends to nap through the day, due to being nocturnal.
Shabby-1Standard poolDecrease the value of items when sold by -10%
Sickly-1Standard poolMax Stamina -25% *This effect is only valid for rideable pals.
Unstable-1Standard poolSAN drops +10.0% faster.
Bottomless Stomach-2Standard poolHunger decreases +15.0% faster.
Destructive-2Standard poolSAN drops +15.0% faster.
Brittle-3Standard poolDefense -20%
Pacifist-3Standard poolAttack -20%
Slacker-3Standard poolWork speed -30%

Choose the four slots

  • Identify whether the output belongs to the player, active Pal, base worker or another target.
  • Compare the eligible acquisition paths and implant cost before breeding for a passive.
  • Check immunity, duplicate and mutually conditional effects before summing percentages.

Evidence boundary

The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.

Surgery changes the selected Pal’s passive slot

The verified Surgery menu selects a party Pal and an available passive, then adds to an empty slot or replaces the selected occupied slot. It rejects a duplicate passive and keeps the same individual. Gold and implant costs depend on that passive’s own row; a reusable Artisan key and a one-use disposable implant have different consumption rules.

Heavily Armored with Implode and Megaton Implode

With eligible Heavily Armored on the caster, Implode and Megaton Implode skip their scripted self-knockout. They still perform the explosion. This does not protect against every other attack or cover unrelated self-sacrifice skills.

The named disposable implant can be a random output when recycling a Glistening Ancient Relic. Apply an available implant to the intended party Pal at Pal Surgery Table: 0 Gold and one implant consumed after success.