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Read a passive's effects and acquisition method rather than treating its rank as a drop probability. Separate inherited, implanted, mutation and other special sources, with costs tied to the dated records.
All acquired player-facing passive records
Rank is a record field, not a drop probability. Availability describes the source classification; absent effect text stays unknown. Extended author IDs are a separate catalog.
21 traits use verified official v1.0.3.101283 ordinary self effects: eligible Attack, Defense and Work speed values add as percentage deltas. Lucky’s raw Defense 15 has target None and applies no bonus. These figures describe the ordinary passive stage; other buffs and final integer stat rounding are separate.
Immortality uses typed raw values because its pinned localized description binds the life-steal sentence to the regeneration slot. The LifeSteal slot1 now has official nominal-percentage, actual-HP-damage, carrier and HP-cap evidence; regeneration and Attack remain separate effects.
| Passive | Rank | Availability | Recorded effect |
|---|---|---|---|
| Demon’s Hand | 5 | World Tree | Work Speed +90% SAN decreases +15.0% faster World Tree resources will not vanish when approached. |
| Dimensional Leap | 5 | World Tree | Movement Speed +50% Increases Hunger depletion rate by +15.0% World Tree resources will not vanish when approached. |
| God of Destruction | 5 | World Tree | Attack +40% Defense +20% Max Health -50% World Tree resources will not vanish when approached. |
| Hermit Sage | 5 | World Tree | SAN depletion rate -50.0% Work Speed -20% World Tree resources will not vanish when approached. |
| Sanctified Meat Shield | 5 | World Tree | Defense +50% Attack -30% World Tree resources will not vanish when approached. |
| Twin-Edged Holy Blade | 5 | World Tree | Attack +50% Defense -30% World Tree resources will not vanish when approached. |
| World Tree's Bounty | 5 | World Tree | Decrease Hunger depletion rate by +50.0% HP -20% World Tree resources will not vanish when approached. |
| Babysitter | 4 | Mutation | While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm. |
| Demon God | 4 | Standard pool | Attack +30%; Defense +5% |
| Diamond Body | 4 | Standard pool | Defense +30% Immune to Flinch Immune to Knockback |
| Eternal Engine | 4 | Standard pool | Max stamina +75% *This effect is only valid for rideable pals. |
| Eternal Flame | 4 | 30% increase to Fire attack damage. 30% increase to Lightning attack damage. | |
| Heart of the Immovable King | 4 | Standard pool | SAN drops +20.0% slower. |
| Heavily Armored | 4 | Mutation | Immune to Explosion Damage |
| Idiosyncratic | 4 | Mutation | Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage |
| Immortality | 4 | Mutation | Life steal: nominal 5% of actual HP damage · This Pal; float32 truncation, minimum 1 HP for positive damage, effective maximum HP cap; Automatic HP regeneration rate: raw 100; Attack: raw 15 (separate slots) |
| Invader | 4 | 30% increase in Dark attack damage. 30% increase in Dragon attack damage. | |
| King of the Waves | 4 | Standard pool | 50% increase movement speed on water. |
| Lavish Hospitality | 4 | Standard pool | Drop Items obtained from this Pal +100% |
| Legend | 4 | Attack +20% Defense +20% Movement Speed increases 20% | |
| Lightfooted | 4 | Standard pool | Mounted Jump Count +1 |
| Lucky | 4 | Rare pool | Attack +15%; Defense: no effect (raw 15, target None); Work speed +20% |
| Lunker | 4 | 20% increase to Water attack damage 20% increase to Ice attack damage 20% increase to defense. | |
| Mastery of Fasting | 4 | Standard pool | Hunger decreases +20.0% slower. |
| Ranch Master | 4 | Standard pool | Farming's Work Suitability +2 |
| Remarkable Craftsmanship | 4 | Standard pool | Work speed +75% |
| Savior | 4 | 30% increase in Neutral attack damage. 30% increase in Grass attack damage. | |
| Siren of the Void | 4 | 30% increase in Dark attack damage. 30% increase in Ice attack damage. | |
| Sky Strider | 4 | Mutation | Mounted Jump Count +2 |
| Swift | 4 | Standard pool | 30% increase to movement speed. |
| Vampiric | 4 | Standard pool | Absorbs 5% of damage dealt and restores Health. Does not sleep at night and continues to work. |
| Ace Swimmer | 3 | Standard pool | 40% increase movement speed on water. |
| Artisan | 3 | Standard pool | Work speed +50% |
| Burly Body | 3 | Standard pool | Defense +20% Immune to Flinch |
| Celestial Emperor | 3 | 30% increase in Neutral attack damage. | |
| Diet Lover | 3 | Standard pool | Hunger decreases +15.0% slower. |
| Divine Dragon | 3 | 30% increase in Dragon attack damage. | |
| Earth Emperor | 3 | 30% increase in Earth attack damage. | |
| Farmhand | 3 | Standard pool | Farming's Work Suitability +1 |
| Ferocious | 3 | Standard pool | Attack +20% |
| Flame Emperor | 3 | 30% increase in Fire attack damage. | |
| Healing Coach | 3 | Standard pool | Player Auto Health Regeneration Rate +5% |
| Ice Emperor | 3 | 30% increase in Ice attack damage. | |
| Infinite Stamina | 3 | Standard pool | Max stamina +50% *This effect is only valid for rideable pals. |
| Logging Foreman | 3 | Standard pool | 25% increase in Player Logging Efficiency. |
| Lord of Lightning | 3 | 30% increase in Lightning attack damage. | |
| Lord of the Sea | 3 | 30% increase in Water attack damage. | |
| Lord of the Underworld | 3 | 30% increase in Dark attack damage. | |
| Mine Foreman | 3 | Standard pool | 25% increase in Player Mining Efficiency. |
| Motivational Leader | 3 | Standard pool | 25% increase in Player Work Speed. |
| Noble | 3 | Standard pool | Increases the value of items when sold by +5% |
| Philanthropist | 3 | Standard pool | When assigned to a Breeding Farm, breeding speed is increased by 100%. |
| Reload Master | 3 | Standard pool | Player Reload Speed +4% |
| Runner | 3 | Standard pool | 20% increase to movement speed. |
| Serenity | 3 | Standard pool | Active skill cooldown reduction 30% Attack +10% |
| Service-Minded | 3 | Standard pool | Drop Items obtained from this Pal +50% |
| Spirit Emperor | 3 | 30% increase in Grass attack damage. | |
| Stronghold Strategist | 3 | Standard pool | 10% increase in Player Defense. |
| Vanguard | 3 | Standard pool | 10% increase in Player Attack. |
| Wellness Watcher | 3 | Standard pool | Player Stamina Consumption -5.0% |
| Whopper | 3 | 5% increase to Water attack damage 5% increase to Ice attack damage 5% increase to defense. | |
| Workaholic | 3 | Standard pool | SAN drops +15.0% slower. |
| Heavyweight | 2 | Standard pool | Defense +20% Immune to Knockback |
| Musclehead | 2 | Standard pool | Attack +30%; Work speed -50% |
| Abnormal | 1 | Standard pool | 10% decrease in incoming Neutral damage. |
| Aggressive | 1 | Standard pool | Attack +10%; Defense -10% |
| Blood of the Dragon | 1 | Standard pool | 10% increase in Dragon attack damage. |
| Botanical Barrier | 1 | Standard pool | 10% decrease in incoming Grass damage. |
| Brave | 1 | Standard pool | Attack +10% |
| Capacitor | 1 | Standard pool | 10% increase in Lightning attack damage. |
| Cheery | 1 | Standard pool | 10% decrease in incoming Dark damage. |
| Coldblooded | 1 | Standard pool | 10% increase in Ice attack damage. |
| Conceited | 1 | Standard pool | Work speed +10%; Defense -10% |
| Dainty Eater | 1 | Standard pool | Hunger decreases +10.0% slower. |
| Dragonkiller | 1 | Standard pool | 10% decrease in incoming Dragon damage. |
| Earthquake Resistant | 1 | Standard pool | 10% decrease in incoming Earth damage. |
| Fine Furs | 1 | Standard pool | Increases the value of items when sold by +3% |
| Fit as a Fiddle | 1 | Standard pool | Max stamina +25% *This effect is only valid for rideable pals. |
| Fragrant Foliage | 1 | Standard pool | 10% increase in Grass attack damage. |
| Hard Skin | 1 | Standard pool | Defense +10% |
| Heated Body | 1 | Standard pool | 10% decrease in incoming Ice damage. |
| Hooligan | 1 | Standard pool | Attack +15%; Work speed -10% |
| Hydromaniac | 1 | Standard pool | 10% increase in Water attack damage. |
| Impatient | 1 | Standard pool | Active skill cooldown reduction 15% |
| Insomnia | 1 | Standard pool | Does not sleep and continues to work even at night. |
| Insulated Body | 1 | Standard pool | 10% decrease in incoming Lightning damage. |
| Masochist | 1 | Standard pool | Defense +15%; Attack -15% |
| Nimble | 1 | Standard pool | 10% increase to movement speed. |
| Otherworldly Cells | 1 | Attack +10% Fire damage reduction 15% Lightning damage reduction 15% | |
| Positive Thinker | 1 | Standard pool | SAN drops +10.0% slower. |
| Power of Gaia | 1 | Standard pool | 10% increase in Earth attack damage. |
| Pyromaniac | 1 | Standard pool | 10% increase in Fire attack damage. |
| Sadist | 1 | Standard pool | Attack +15%; Defense -15% |
| Serious | 1 | Standard pool | Work speed +20% |
| Sleek Stroke | 1 | Standard pool | 30% increase movement speed on water. |
| Spirit of Zen | 1 | Standard pool | 10% increase in Neutral attack damage. |
| Suntan Lover | 1 | Standard pool | 10% decrease in incoming Fire damage. |
| Veil of Darkness | 1 | Standard pool | 10% increase in Dark attack damage. |
| Waterproof | 1 | Standard pool | 10% decrease in incoming Water damage. |
| Work Slave | 1 | Standard pool | Work speed +30%; Attack -30% |
| Clumsy | -1 | Standard pool | Work speed -10% |
| Coward | -1 | Standard pool | Attack -10% |
| Downtrodden | -1 | Standard pool | Defense -10% |
| Easygoing | -1 | Standard pool | Active skill cooldown extension -15% |
| Glutton | -1 | Standard pool | Hunger decreases +10.0% faster. |
| Mercy Hit | -1 | Standard pool | Pacifist. Will not reduce the target's Health below 1. |
| Night Owl | -1 | Standard pool | Tends to nap through the day, due to being nocturnal. |
| Shabby | -1 | Standard pool | Decrease the value of items when sold by -10% |
| Sickly | -1 | Standard pool | Max Stamina -25% *This effect is only valid for rideable pals. |
| Unstable | -1 | Standard pool | SAN drops +10.0% faster. |
| Bottomless Stomach | -2 | Standard pool | Hunger decreases +15.0% faster. |
| Destructive | -2 | Standard pool | SAN drops +15.0% faster. |
| Brittle | -3 | Standard pool | Defense -20% |
| Pacifist | -3 | Standard pool | Attack -20% |
| Slacker | -3 | Standard pool | Work speed -30% |
- Search the full passive directory ↗
- Demon God: native effect record ↗
- Lucky: native effect record ↗
- Remarkable Craftsmanship: native effect record ↗
- Artisan: native effect record ↗
- Ferocious: native effect record ↗
- Musclehead: native effect record ↗
- Aggressive: native effect record ↗
- Brave: native effect record ↗
- Conceited: native effect record ↗
- Hard Skin: native effect record ↗
- Hooligan: native effect record ↗
- Masochist: native effect record ↗
- Sadist: native effect record ↗
- Serious: native effect record ↗
- Work Slave: native effect record ↗
- Clumsy: native effect record ↗
- Coward: native effect record ↗
- Downtrodden: native effect record ↗
- Brittle: native effect record ↗
- Pacifist: native effect record ↗
- Slacker: native effect record ↗
- Immortality: native effect record ↗
Choose the four slots
- Identify whether the output belongs to the player, active Pal, base worker or another target.
- Compare the eligible acquisition paths and implant cost before breeding for a passive.
- Check immunity, duplicate and mutually conditional effects before summing percentages.
Evidence boundary
The factual tables preserve the stated source snapshot. Source-specific recommendations and mechanics have not been independently reproduced in the current game. Exact gameplay rule gaps remain in the coverage notes rather than being filled with invented quantities.
Surgery changes the selected Pal’s passive slot
The verified Surgery menu selects a party Pal and an available passive, then adds to an empty slot or replaces the selected occupied slot. It rejects a duplicate passive and keeps the same individual. Gold and implant costs depend on that passive’s own row; a reusable Artisan key and a one-use disposable implant have different consumption rules.
Heavily Armored with Implode and Megaton Implode
With eligible Heavily Armored on the caster, Implode and Megaton Implode skip their scripted self-knockout. They still perform the explosion. This does not protect against every other attack or cover unrelated self-sacrifice skills.
The named disposable implant can be a random output when recycling a Glistening Ancient Relic. Apply an available implant to the intended party Pal at Pal Surgery Table: 0 Gold and one implant consumed after success.