Solmora Lux

Reference artwork · source details below

PAL FIELD RECORD / #169B

Solmora Lux

Solmora Lux is a Water / Electric Pal with 90 base HP, 95 ranged attack and 85 defense. Explore its work assignments, partner effects and level-up skills below.

THE NUMBERS

Base attributes

Base parameters from the reference data. These are species parameters, rather than a particular Pal's level-scaled combat values.

Base HP90
Ranged attack95
Melee attack100
Defense85
Support100
Craft speed100
Stamina220
Food consumption6

AT YOUR BASE

Work suitability

Levels are the values reported in this dataset. Zero means this work type is not assigned in the record.

PARTNER ABILITY

Shocking Fish

Skill record
Passive
  • Rideable partner

Rank 1

  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 5Player · Same-species stacking not enabled
  • Fishing Good Talent Pal Probability: 74Player · Same-species stacking not enabled

Rank 2

  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 7Player · Same-species stacking not enabled
  • Fishing Good Talent Pal Probability: 76Player · Same-species stacking not enabled
  • Swim Speed: 10This Pal · Same-species stacking not enabled

Rank 3

  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 10Player · Same-species stacking not enabled
  • Fishing Good Talent Pal Probability: 78Player · Same-species stacking not enabled
  • Swim Speed: 14This Pal · Same-species stacking not enabled

Rank 4

  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 14Player · Same-species stacking not enabled
  • Fishing Good Talent Pal Probability: 80Player · Same-species stacking not enabled
  • Swim Speed: 18This Pal · Same-species stacking not enabled

Rank 5

  • Element Electricity: 1Player · Same-species stacking not enabled
  • Shot Attack: 20Player · Same-species stacking not enabled
  • Fishing Good Talent Pal Probability: 82Player · Same-species stacking not enabled
  • Swim Speed: 25This Pal · Same-species stacking not enabled

Raw active values and effect labels retain the source units. Equipment requirements and ability behavior retain their separately recorded verification limits. Data notes

Official high-level drop-row context

These rewards join the exact character ID and level threshold. They do not replace the normal low-level species drop table. Native selection keeps the last eligible row in the fixed table’s traversal; the independently traced single-parent order resolves the following rows.

The original article calls all six level-80 entries Electric carriers. The official HadesBird_electric080 row is Dark: five of the six source entries are Electric and Helzephyr Lux is Dark. Original source claims remain in the last column. The configured spawn forms and levels are now bound separately from the historical physical route census.

The official World Tree spawn classes and their actual factory bind the fifteen ordinary targets to configured levels 70–78, and the six Aura entries to level 80. The four source BOSS entries are conditional Alphas of the corresponding normal groups. Native Alpha generation adds five levels and caps at 80; their only drop thresholds are 0 and 70, so the tier-70 reward also applies at 79–80. A loot threshold is not a promised encounter level or a guaranteed boss placement.

These are default nonrandomized spawn-class and reward bindings. The dated physical route counts, per-instance overrides, simultaneous population, reset distance, route time and measured haul remain separate; no later-patch parity or universal encounter guarantee is implied.

Source targetLoot thresholdConfigured spawn / formOfficial crystalChance / base quantityOriginal article
Solmora Lux70Ordinary · level 76–78Electric Radiant Gem50% · 1–3Electric · 50% · 1–3

Electric Radiant Gem →Dark Radiant Gem →Official 1.0.3.101283 World Tree spawn and drop rules →Official Linux server 1.0.3.101283: world rules and limits →

MATERIAL SOURCES

Drops

Drop chances and quantities are reported source values, without modifiers. Boss drops are separated from the standard table.

Boss encounter

ItemChanceQuantity
Ancient Civilization Parts ↗100%3–4
Precious Entrails ↗100%2–3

WORLD TREE · NATIVE CREATION ROUTE

Solmora Lux: Ominous Egg routes

Native creation weights and conditional item routes, not final hatch chances. World Tree conversion is a separate draw; pickup Alpha conversion can change the variant and egg size. These rows require successful World Tree conversion and retain each native variant's rarity.

Native IDVariantWeightConditional item
KingSunfish_ThunderOrdinary10Large Ominous Egg ↗ PalEgg_WorldTree_03
BOSS_KingSunfish_ThunderBoss / Alpha0.3Huge Ominous Egg ↗ PalEgg_WorldTree_05
Inspect the full creation pool, size rules and source conflict ↗

COMBAT JOURNAL

Level-up learnset

LevelActive skillElementPowerCooldown
1Aqua Gun ↗Water502s
7Shockwave ↗Electric804s
15Torrential Blast ↗Water25012s
22TriSpark ↗Electric25012s
30Thunder Rain ↗Electric40020s
40Aqua Surge ↗Water50024s
50Thunderstorm ↗Electric60030s
70Geyser Gush ↗Water60030s
Reference dataset v1.0.3 · acquired 23 October 2026. Data provenance is distinct from a confirmed game patch. Sources and verification status.