Six requests, not six announced features
| Community proposal | Problem it tries to solve |
|---|---|
| Searchable collection controls | Finding a worker among hundreds of records |
| Ranked work priorities | Telling a multi-skilled Pal which task matters first |
| Persistent ordered production | Keeping a food/crafting sequence running |
| Fallback work rules | Using idle workers without constant reassignment |
| Explicit storage destinations | Preventing long or incorrect hauling routes |
| Move placed structures | Changing a layout without demolition/rebuilding |
Fix the bottleneck available today
Use Monitoring Stand permissions or a fixed assignment when an important station loses its worker to another valid job. Place local storage near output, keep food accessible, and inspect whether materials are waiting for transport rather than production. Distinguish a desired ordered fallback system from controls that actually exist.
Basic Palbox search already shipped
The official 1.0 release explicitly adds a Pal Box search function and expedition-power sorting, along with crafting name filters/category sorting. The later 1.0.4 addition is Palpedia name search. Therefore a current wishlist should discuss richer filtering and work-control gaps, not claim basic Palbox search is absent. Official 1.0.4 also fixes worker-assignment reflection and chest-access material consumption.
Evaluate mods against the same task
A mod can demonstrate interest in a workflow without proving that its design is a safe native replacement. Check runtime, game version, server permission and uninstall behavior. Describe this article as community analysis, not a Pocketpair roadmap.