The chest-respawn trick is a report

RageGamingVideos’ route, as summarized by the reference, opens an island base’s main chest, leaves the area for about a minute and returns to find no defenders while side loot remains. We have not reproduced that spawn interaction, so “without fighting” is not a guarantee for your build or server.

If testing the reported route

  • Use an enemy-base map marker and identify an escape route before approaching.
  • If available, prepare Leezpunk or Leezpunk Ignis and verify the relevant invisibility skill/gear works.
  • Target the main chest first; leave rather than committing to an underleveled fight.
  • After the area reloads, check whether guards actually remain absent. Abort if they respawn.
  • Only then gather side chests and inspect key requirements.

Choose the loot pool, not the anecdote

The reported high-level bases around Feybreak can contain schematics, keys, treasure maps and slab fragments. One recorded haul is not a guaranteed chest table. Match a desired schematic or fragment to a dated source before spending a full session on resets.

Keep progression separate from a fragile exploit

A later patch can change spawn state. Record the build and server settings; do not spend irreplaceable items or promise a cleared base to teammates based solely on the report. Ordinary combat/stealth preparation is the fallback when the chest interaction does not reproduce.

Give the first chest the invisibility window

The reference credits RageGamingVideos’ 1.0.2 footage for the chest-reset route. Approach with Leezpunk or Leezpunk Ignis ready, summon while gliding toward the base, activate invisibility on landing, and go directly to the main chest. Leave side containers for the return trip.

Both variants have the following activation durations in the corroborated v1.0.3 contextual rank records. Rank 1 is the uncondensed state; rank 5 is four stars. Activate deliberately rather than assuming party placement makes you invisible.

Partner rankCondensation starsInvisibility window
1010 seconds
2112 seconds
3214 seconds
4316 seconds
5420 seconds

Separate the first pass from the looting pass

  • Identify the main chest and the flight out before landing. The initial approach can spawn guards; invisibility is the short entry window, not permission to browse every container.
  • Open the main chest, then fly fully beyond render distance. The creator’s reported wait is about one minute; no exact engine radius or reset timer is established here.
  • Return and inspect the garrison before landing again. Only gather side chests and cabinets if the reported cleared state actually appears.
  • If guards return, retreat or use an ordinary combat route. The absence of a spawn change in 1.0.3 release notes does not certify that a 1.0.2 trick works in your game.