The human-target currency loop
The reference dossier records 33 named human bounties, paying 75 Successful Bounty Tokens in total at a listed guaranteed drop rate. Group accessible targets around travel points, confirm the token after the defeat, then spend at a Vigilante Bounty Officer. Do not budget a difficult late target solely because its number is larger.
Every target in the dated dossier
| Tokens each | Targets with reported levels |
|---|---|
| 1 | Scoot 10; Hawk 12; Crash 15; Turncoat 15; Siren 16; Jade 19; Lasso 21; Dart 23; Ego 23; Dyna 26; Mite 26; Fumble 28 |
| 2 | Grill 20; Brick 30; Phantom 36; Whisper 37; Flare 38; Aloha 39; Whip 40; Shadow 41 |
| 3 | Skim 42; Quill 43; Whisk 45; Clint 49; Nimble 52; Urchin 53 |
| 4 | Dazzle 56; Billy 57; Gnaw 57; Mimic 57; Pinch 57; Cache 58 |
| 5 | Ram 59 |
Officer inventory and useful milestones
| Token cost | Recorded exchange |
|---|---|
| 1 | 2,000 Gold |
| 5 | Advanced Technical Manual; Croajiro Cap; Herbil Headband; Turtacle Cap |
| 7 | Pal Reverser |
| 15 | Implants: Artisan, Burly Body, Motivational Leader, Musclehead, Stronghold Strategist, Vanguard, Wellness Watcher; Kinship Peach |
| 25 | Life Fruit; Power Fruit; Stout Fruit |
| 50 | Ripe Starfruit |
Spend for the role you use
Fifteen tokens buys one listed implant; thirty buys two, and all 75 buy five. A base worker may justify Artisan, an attacker Musclehead, and a trainer-focused build Vanguard or Stronghold Strategist. Compare those lasting options with consumable fruit or cosmetics. Tokens per minute must include travel and ammunition cost.
Do not exchange the wrong token
Successful Bounty Tokens are the spendable human-target currency. Named Pal Bounty Tokens are a separate trophy system associated with party-stat effects; the names are not interchangeable. The dossier does not establish every target’s respawn rule, so its 75-token full-board total is not an infinite hourly-income promise.
Connect each dossier entry to its map marker
The pinned main atlas contains 33 uniquely identified bounty markers, matching the named-target denominator above. Coordinates below are rounded from the atlas projection. Each action opens that exact native marker, so a regional token loop can be planned around nearby travel points instead of the payout alone.
| Target | Recorded level | Map coordinates |
|---|---|---|
| Scoot | 10 | -20, -461 |
| Hawk | 12 | 52, -513 |
| Crash | 15 | -290, -622 |
| Turncoat | 15 | -2, -386 |
| Siren | 16 | -266, -394 |
| Jade | 19 | -323, -117 |
| Grill | 20 | -265, -258 |
| Lasso | 21 | -67, -203 |
| Dart | 23 | 261, -218 |
| Ego | 23 | -12, -88 |
| Dyna | 26 | 349, -6 |
| Mite | 26 | 349, -2 |
| Fumble | 28 | 162, -2 |
| Brick | 30 | 76, 96 |
| Phantom | 36 | 533, 133 |
| Whisper | 37 | 413, 590 |
| Flare | 38 | -520, -755 |
| Aloha | 39 | -592, -235 |
| Whip | 40 | 320, 370 |
| Shadow | 41 | -432, -453 |
| Skim | 42 | -91, 145 |
| Quill | 43 | -195, 481 |
| Whisk | 45 | -9, 292 |
| Clint | 49 | -362, 318 |
| Nimble | 52 | -524, 105 |
| Urchin | 53 | -674, 230 |
| Dazzle | 56 | -845, -1281 |
| Billy | 57 | -1080, -904 |
| Gnaw | 57 | -740, -1003 |
| Mimic | 57 | -1193, -1707 |
| Pinch | 57 | -1173, -1226 |
| Cache | 58 | -1387, -1485 |
| Ram | 59 | -1237, -1183 |
- Scoot • Lv 10 ↗
- Hawk • Lv 12 ↗
- Crash • Lv 15 ↗
- Turncoat • Lv 15 ↗
- Siren • Lv 16 ↗
- Jade • Lv 19 ↗
- Grill • Lv 20 ↗
- Lasso • Lv 21 ↗
- Dart • Lv 23 ↗
- Ego • Lv 23 ↗
- Dyna • Lv 26 ↗
- Mite • Lv 26 ↗
- Fumble • Lv 28 ↗
- Brick • Lv 30 ↗
- Phantom • Lv 36 ↗
- Whisper • Lv 37 ↗
- Flare • Lv 38 ↗
- Aloha • Lv 39 ↗
- Whip • Lv 40 ↗
- Shadow • Lv 41 ↗
- Skim • Lv 42 ↗
- Quill • Lv 43 ↗
- Whisk • Lv 45 ↗
- Clint • Lv 49 ↗
- Nimble • Lv 52 ↗
- Urchin • Lv 53 ↗
- Dazzle • Lv 56 ↗
- Billy • Lv 57 ↗
- Gnaw • Lv 57 ↗
- Mimic • Lv 57 ↗
- Pinch • Lv 57 ↗
- Cache • Lv 58 ↗
- Ram • Lv 59 ↗
Choose an officer before the regional loop
The source lists three Vigilante Bounty Officer coordinates. Bank the Successful Bounty Tokens at the officer that fits your return route, then select the intended implant or item. These links center the map on the article’s officer coordinates; they do not assign a new native officer marker ID.
| Officer stop | Source coordinates |
|---|---|
| Officer at 74, -477 | 74, -477 |
| Officer at 345, 361 | 345, 361 |
| Officer at -479, -748 | -479, -748 |
Use the fruit for the intended potential
Life, Power and Stout Fruit add ten saved potential points to Health, Attack and Defense respectively, up to 100. Select the intended Pal, inspect that potential and use the matching fruit. Each successful use consumes one fruit. A value of 95 rises to 100, so the last fruit adds only five points. Stop at the cap.
| Fruit | Selected potential | Increase | Cap |
|---|---|---|---|
| Life Fruit | Health | 10 points | 100 |
| Power Fruit | Attack | 10 points | 100 |
| Stout Fruit | Defense | 10 points | 100 |