The human-target currency loop

The reference dossier records 33 named human bounties, paying 75 Successful Bounty Tokens in total at a listed guaranteed drop rate. Group accessible targets around travel points, confirm the token after the defeat, then spend at a Vigilante Bounty Officer. Do not budget a difficult late target solely because its number is larger.

Every target in the dated dossier

Tokens eachTargets with reported levels
1Scoot 10; Hawk 12; Crash 15; Turncoat 15; Siren 16; Jade 19; Lasso 21; Dart 23; Ego 23; Dyna 26; Mite 26; Fumble 28
2Grill 20; Brick 30; Phantom 36; Whisper 37; Flare 38; Aloha 39; Whip 40; Shadow 41
3Skim 42; Quill 43; Whisk 45; Clint 49; Nimble 52; Urchin 53
4Dazzle 56; Billy 57; Gnaw 57; Mimic 57; Pinch 57; Cache 58
5Ram 59

Officer inventory and useful milestones

Token costRecorded exchange
12,000 Gold
5Advanced Technical Manual; Croajiro Cap; Herbil Headband; Turtacle Cap
7Pal Reverser
15Implants: Artisan, Burly Body, Motivational Leader, Musclehead, Stronghold Strategist, Vanguard, Wellness Watcher; Kinship Peach
25Life Fruit; Power Fruit; Stout Fruit
50Ripe Starfruit

Spend for the role you use

Fifteen tokens buys one listed implant; thirty buys two, and all 75 buy five. A base worker may justify Artisan, an attacker Musclehead, and a trainer-focused build Vanguard or Stronghold Strategist. Compare those lasting options with consumable fruit or cosmetics. Tokens per minute must include travel and ammunition cost.

Do not exchange the wrong token

Successful Bounty Tokens are the spendable human-target currency. Named Pal Bounty Tokens are a separate trophy system associated with party-stat effects; the names are not interchangeable. The dossier does not establish every target’s respawn rule, so its 75-token full-board total is not an infinite hourly-income promise.

Connect each dossier entry to its map marker

The pinned main atlas contains 33 uniquely identified bounty markers, matching the named-target denominator above. Coordinates below are rounded from the atlas projection. Each action opens that exact native marker, so a regional token loop can be planned around nearby travel points instead of the payout alone.

TargetRecorded levelMap coordinates
Scoot10-20, -461
Hawk1252, -513
Crash15-290, -622
Turncoat15-2, -386
Siren16-266, -394
Jade19-323, -117
Grill20-265, -258
Lasso21-67, -203
Dart23261, -218
Ego23-12, -88
Dyna26349, -6
Mite26349, -2
Fumble28162, -2
Brick3076, 96
Phantom36533, 133
Whisper37413, 590
Flare38-520, -755
Aloha39-592, -235
Whip40320, 370
Shadow41-432, -453
Skim42-91, 145
Quill43-195, 481
Whisk45-9, 292
Clint49-362, 318
Nimble52-524, 105
Urchin53-674, 230
Dazzle56-845, -1281
Billy57-1080, -904
Gnaw57-740, -1003
Mimic57-1193, -1707
Pinch57-1173, -1226
Cache58-1387, -1485
Ram59-1237, -1183

Choose an officer before the regional loop

The source lists three Vigilante Bounty Officer coordinates. Bank the Successful Bounty Tokens at the officer that fits your return route, then select the intended implant or item. These links center the map on the article’s officer coordinates; they do not assign a new native officer marker ID.

Officer stopSource coordinates
Officer at 74, -47774, -477
Officer at 345, 361345, 361
Officer at -479, -748-479, -748

Use the fruit for the intended potential

Life, Power and Stout Fruit add ten saved potential points to Health, Attack and Defense respectively, up to 100. Select the intended Pal, inspect that potential and use the matching fruit. Each successful use consumes one fruit. A value of 95 rises to 100, so the last fruit adds only five points. Stop at the cap.

FruitSelected potentialIncreaseCap
Life FruitHealth10 points100
Power FruitAttack10 points100
Stout FruitDefense10 points100