Base building
Legendary merchants endgame base workers
Compare all thirteen work suitabilities for six advanced human workers, their mixed grade-22 visitor pool, capture correction and separate native Work Speed modifier stages.
Read field notes ↗13 stories linked to this topic in the current research baseline.
Base building
Compare all thirteen work suitabilities for six advanced human workers, their mixed grade-22 visitor pool, capture correction and separate native Work Speed modifier stages.
Read field notes ↗Player guides
Endgame choices include World Tree progression, Pal upgrades, breeding, raids and rematches. Choose a concrete goal and identify its shared resource requirements before starting several expensive projects at once.
Read field notes ↗Fishing
Choose fishing spots by their Pal and item pools, then match rod, bait and party support to the goal. The official 1.0.4 update changed fishing difficulty and rewards, so older rates need rechecking.
Read field notes ↗Progression
Compare expeditions using their duration, strength threshold and reward distribution. Expected rewards per hour are a model, not a guarantee for an individual expedition.
Read field notes ↗Resources
Ancient Civilization Cores and ordinary Ancient Civilization Parts are different ingredients. Compare eligible raids, expeditions and other verified reward channels using completion time and access requirements.
Read field notes ↗Resources
Plan a relic circuit around verified World Tree sources and travel time. Attribute a creator's route and keep their reported run results separate from an independently measured rate.
Read field notes ↗Pal upgrades
Choose defensive passives for the damage pattern and role of the Pal. Compare conditions and tradeoffs with the offensive slot they replace, and check patch notes for passive fixes.
Read field notes ↗Resources
Compare field collection with the Ancient Material Synthesizer once it becomes available. Include its unlock, construction, staffing and power needs when deciding whether an automated ore source solves your current bottleneck.
Read field notes ↗Equipment
Build a schematic route around the actual reward pool. Record treasure-map sources, chest eligibility and crafting requirements so a rare schematic can become usable equipment rather than an isolated drop.
Read field notes ↗Progression
Connect each 1.0 addition to a player task: reaching a new area, improving a Pal, building a team or supplying a base. Use official notes for system changes and dated game records for exact values.
Read field notes ↗Equipment
Use the exact loot pool and item identifier to plan schematic farming. Fixed rewards, chest variants, fishing, expeditions and recycling are separate channels and cannot be summarized as one universal chest chance.
Read field notes ↗Player guides
Choose accessories for the task and check the actual schematic source. Separate the cost of opening accessory slots from the cost of acquiring and crafting the items that occupy them.
Read field notes ↗Player guides
Compare Pals by an explicit combat role and a stated method. Base stats, available skills, partner effects and encounter requirements describe different strengths and should not be hidden behind a universal ranking.
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