Define a testable change
Write down one observable result: the existing behavior, the intended new behavior and where it must run. A client-only visual change and a server-authoritative rule need different evidence. Choose a format only after that requirement is clear.
Use the exact record
Search the ID catalogs by label or internal identifier. Inspect the group and player-reference link before editing: boss, test, scenario and ordinary species records can share display labels. Store the identifier and source revision with the mod.
Release with evidence
- Build a minimal version and record a clean-install test.
- Declare every framework and other mod required to reproduce the result.
- Package only the required files, preserve third-party licenses and credits, and explain how to remove the change.
- Publish on the author-controlled destination; link the actual release rather than implying the website hosts a mirror.
Sources and verification
The official loader and maintainer documentation were retrieved on October 23, 2026. Examples are explanatory and have not been executed in Palworld by this project. The extended ID snapshot has no verified game-version label. Linked player data uses v1.0.3, while current official news includes v1.0.5.
- Public topic and structure research: PalModsPublic reference observation
- Important: About MODs and 1.0!Primary reference retrieved
- 01-General.mdPrimary reference retrieved
- 02-Package.mdPrimary reference retrieved
- 03-ModUploader.mdPrimary reference retrieved
- 04-Tech.mdPrimary reference retrieved
- Installation - UE4SS DocumentationPrimary reference retrieved
- Creating a Lua Mod - UE4SS DocumentationPrimary reference retrieved
- Installation | PalSchemaPrimary reference retrieved
- Getting Started | PalSchemaPrimary reference retrieved
- Features | PalSchemaPrimary reference retrieved