Prove the entry point
For a manually managed UE4SS Lua mod, create a named folder under the UE4SS Mods directory and put the entry script in Scripts/main.lua. The maintainer installation guide distinguishes the game executable directory from launcher wrappers; use the correct UE4SS working directory for your installation.
RunExample/
└── Scripts/
└── main.lua
-- main.lua: an original entry-point check
print("[RunExample] script entry loaded")Enable and observe
Use the enablement method supported by the installed UE4SS build and confirm that its current log contains your entry message. If UE4SS itself produces no fresh log, fix the framework installation before changing the script. This example only confirms execution; it does not modify game behavior.
Add a minimal behavior
Look up the exact function or object in the maintainer API. Hooks need the correct signature and valid object lifetime. Game-object work may need scheduling on the game thread; do not add a guessed hook name from an old snippet. Test the server and client roles that the release claims to support.
Prepare the package
For Pocketpair packaging, place the script directory in the package and reference it from a Lua InstallRule. Declare UE4SS and any other dependencies. Add a separate IsServer rule only when the files and behavior have been tested on that side.
Sources and verification
The official loader and maintainer documentation were retrieved on October 23, 2026. Examples are explanatory and have not been executed in Palworld by this project. The extended ID snapshot has no verified game-version label. Linked player data uses v1.0.3, while current official news includes v1.0.5.
- Public topic and structure research: PalModsPublic reference observation
- Primary documentationUse the current UE4SS Lua APIVerify function signatures and object behavior against the maintainer reference, not an old snippet.Reference-cited source; independent check pending
- Primary sourceUE4SS Installation GuideMaintainer installation model, proxy DLL placement, configuration, and log-based verification.Reference-cited source; independent check pending
- Primary sourceRegisterHook APIAuthoritative Lua hook signature, callback behavior, return values, and UFunction requirements.Reference-cited source; independent check pending
- Primary sourceExecuteInGameThread APIMaintainer guidance for scheduling engine-object work on the Unreal game thread.Reference-cited source; independent check pending
- Palworld Modding CommunityLua Mod StructurePalworld-specific Scripts/main.lua layout, enablement, logging, and local development conventions.Reference-cited source; independent check pending
- Primary sourcePalworld Mod Package specificationCanonical Info.json fields, package layout, InstallRule types, version checks, and validation rules.Reference-cited source; independent check pending
- Important: About MODs and 1.0!Primary reference retrieved
- 01-General.mdPrimary reference retrieved
- 02-Package.mdPrimary reference retrieved
- 03-ModUploader.mdPrimary reference retrieved
- 04-Tech.mdPrimary reference retrieved
- Creating a Lua Mod - UE4SS DocumentationPrimary reference retrieved
- Installation | PalSchemaPrimary reference retrieved
- Getting Started | PalSchemaPrimary reference retrieved
- Features | PalSchemaPrimary reference retrieved