Match the format to the requirement
| Requirement | Candidate | Check first |
|---|---|---|
| Replace an existing game resource | Paks | Engine/content revision and conflicts with other replacements |
| Change supported data fields | PalSchema | Schema coverage and matching framework dependency |
| React to runtime game behavior | UE4SS Lua | Available API, hook signature, object lifetime and execution thread |
| Add cooked Blueprint logic | LogicMods with UE4SS | Compatible project/toolchain, cooked assets and loader convention |
| Load a framework | UE4SS or PalSchema package | Maintainer release, dependency graph and supported game build |
Minimize the test surface
Choose a targeted data edit for a targeted field change when the framework supports it. Use runtime hooks when behavior requires them, and cooked content when the requirement needs assets or Blueprint logic. Compare required dependencies and conflict risk before committing to a heavier toolchain.
Sources and verification
The official loader and maintainer documentation were retrieved on October 23, 2026. Examples are explanatory and have not been executed in Palworld by this project. The extended ID snapshot has no verified game-version label. Linked player data uses v1.0.3, while current official news includes v1.0.5.
- Public topic and structure research: PalModsPublic reference observation
- Primary sourcePalworld Mod Loader, GeneralOfficial loader scope, supported package types, dependencies, client behavior, and Windows server support.Reference-cited source; independent check pending
- Primary sourcePalworld Mod Package specificationCanonical Info.json fields, package layout, InstallRule types, version checks, and validation rules.Reference-cited source; independent check pending
- Primary sourcePalSchema FeaturesSupported JSON/JSONC edit families, autocomplete, reload, merge behavior, and authoring capabilities.Reference-cited source; independent check pending
- Primary sourceRegisterHook APIAuthoritative Lua hook signature, callback behavior, return values, and UFunction requirements.Reference-cited source; independent check pending
- Palworld Modding CommunityLogicMods IntroductionPalworld-specific ModActor convention, Primary Asset Label, chunking, cooking, and package naming.Reference-cited source; independent check pending
- Important: About MODs and 1.0!Primary reference retrieved
- 01-General.mdPrimary reference retrieved
- 02-Package.mdPrimary reference retrieved
- 03-ModUploader.mdPrimary reference retrieved
- 04-Tech.mdPrimary reference retrieved
- Installation - UE4SS DocumentationPrimary reference retrieved
- Creating a Lua Mod - UE4SS DocumentationPrimary reference retrieved
- Installation | PalSchemaPrimary reference retrieved
- Getting Started | PalSchemaPrimary reference retrieved