INTERNAL GAME RECORDS

Palworld NPCs IDs

Search NPC identifiers separately from Pal species. Distinguish ordinary characters, merchant variants and encounter-specific records so an edit targets the intended NPC class.

No Palworld Run accountOriginal documentationID snapshot version unverified

EXACT IDENTIFIERS

Search 433 acquired records

Search every acquired row. Player references and extended game records remain distinct.

Showing the first 50 records. Loading the full search catalog…

NameInternal IDGroupReference
Localized label unavailable
TestNPC
Test & internalExtended / internal
Syndicate Gunner
Hunter_Rifle
Factions & combatantsExtended / internal
Syndicate Thug
Hunter_Handgun
Factions & combatantsExtended / internal
Syndicate Hunter
Hunter_Shotgun
Factions & combatantsExtended / internal
Syndicate Elite
Hunter_RocketLauncher
Factions & combatantsExtended / internal
Syndicate Interceptor
Hunter_MissileLauncher
Factions & combatantsExtended / internal
Syndicate Veteran
Hunter_GrenadeLauncher
Factions & combatantsExtended / internal
Syndicate Thug
Hunter_Bat
Factions & combatantsExtended / internal
Syndicate Grenadier
Hunter_Grenade
Factions & combatantsExtended / internal
Syndicate Cleaner
Hunter_FlameThrower
Factions & combatantsExtended / internal
Syndicate Crusher
Hunter_Fat_GatlingGun
Factions & combatantsExtended / internal
PIDF Rifleman
Police_Rifle
Factions & combatantsExtended / internal
PIDF Guard
Police_Handgun
Factions & combatantsExtended / internal
PIDF Elite
Police_Shotgun
Factions & combatantsExtended / internal
Islander
MobuCitizen
Other NPCsExtended / internal
Villager
MobuVillager
Other NPCsExtended / internal
Quest Client
QuestMan
Quest & storyExtended / internal
Wandering Merchant
SalesPerson
Other NPCsExtended / internal
Visitor
VisitingMerchant
MerchantsExtended / internal
Weapons Dealer
WeaponsDealer
Other NPCsExtended / internal
Pal Merchant
PalDealer
Other NPCsExtended / internal
Pal Merchant
Inspector
Other NPCsExtended / internal
Pal Merchant
PalTrader
Other NPCsExtended / internal
Pal Merchant
GoodwillAmbassador
Other NPCsExtended / internal
Pal Merchant
Robbery_Leader
Other NPCsExtended / internal
Pal Merchant
Robbery_Minion
Other NPCsExtended / internal
Guard
Guard_Rifle
Factions & combatantsExtended / internal
Guard
Guard_Shotgun
Factions & combatantsExtended / internal
Localized label unavailable
TestAssassin
Test & internalExtended / internal
Syndicate Thug
Visitor_Hunter_Rifle
Factions & combatantsExtended / internal
Wandering Merchant
Visitor_Present
Other NPCsExtended / internal
Attack Chopper
SecurityDrone
Other NPCsExtended / internal
Brothers of the Eternal Pyre Martyr
FireCult_Rifle
Other NPCsExtended / internal
Brothers of the Eternal Pyre Martyr
FireCult_FlameThrower
Other NPCsExtended / internal
Free Pal Alliance Believer
Believer_Bat
Other NPCsExtended / internal
Free Pal Alliance Believer
Believer_CrossBow
Other NPCsExtended / internal
Villager
Male_People02
Other NPCsExtended / internal
Villager
Male_People03
Other NPCsExtended / internal
Villager
Female_People02
Other NPCsExtended / internal
Villager
Female_People03
Other NPCsExtended / internal
Villager
Male_Trader01
Other NPCsExtended / internal
Villager
Male_Trader02
Other NPCsExtended / internal
Villager
Male_Trader03
Other NPCsExtended / internal
Black Marketeer
Male_DarkTrader01
Other NPCsExtended / internal
Black Marketeer
Male_DarkTrader01_02
Other NPCsExtended / internal
Black Marketeer
Male_DarkTrader01_03
Other NPCsExtended / internal
Black Marketeer
Male_DarkTrader01_04
Other NPCsExtended / internal
Villager
Male_DesertPeople01
Other NPCsExtended / internal
Villager
Female_DesertPeople02
Other NPCsExtended / internal
Islander
MobuCitizen_Male
Other NPCsExtended / internal

Find the exact record

Search the full acquired NPC identifier catalog by display label or internal ID. Filter by group and player-reference status to separate ordinary player records from encounter, hidden, test or other extended entries. An unavailable localized label is shown explicitly; the internal ID is still preserved.

Use an identifier safely

Copy the exact identifier, including any namespace or suffix. Open the linked player guide when one exists, then compare the target table and row in your current game or generated schema. A matching display name does not establish that two identifiers are interchangeable.

Coverage and version

Counts on this page describe acquired unique rows in the reference catalog. The extended identifier tables do not carry a verified game-version label. They were acquired on October 23, 2026; linked player data has a separate v1.0.3 baseline, and current official news includes v1.0.5. The table preserves source grouping and labels without claiming parity with either game revision. No claim is made that every internal record is obtainable or safe to spawn.

Sources and verification

The official loader and maintainer documentation were retrieved on October 23, 2026. Examples are explanatory and have not been executed in Palworld by this project. The extended ID snapshot has no verified game-version label. Linked player data uses v1.0.3, while current official news includes v1.0.5.

KEEP BUILDING

Documentation routes

Palworld mod documentation

Find the game identifiers, installation guides and authoring references needed to use or release a mod. Follow the route for your loader and platform, then verify the installed result and keep a removal path.

Open document

Palworld Run data and API reference

Document the data actually published by Palworld Run, including schemas, stable identifiers, version metadata and limitations. Source-site API endpoints, private credentials, scanning claims and write operations cannot be carried over as if the new site operates them.

Open document

Mod author documentation

Choose the smallest change that solves the mod's purpose, identify its game records, and test on the side where it runs. Package the result with dependencies, compatibility evidence, credits and removal instructions.

Open document

Creating Mods for Palworld.

Develop a reversible change from an explicit requirement. Choose a data edit, Lua behavior or cooked content as appropriate, test a minimal example, then package only the files needed for the release.

Open document

Choose the Right Mod Format

Use a data-edit framework for supported table changes, Lua for runtime behavior, and cooked resources or Blueprint logic when the requirement needs assets or engine content. Distribution and dependencies affect the format decision.

Open document

Create Your First UE4SS Lua Mod

UE4SS Lua mods place their entry script inside a mod's Scripts directory. Begin with visible logging, consult the current hook API, and keep engine-object work on the appropriate thread before adding game behavior.

Open document