INTERNAL GAME RECORDS

Palworld Pals IDs

Use the exact internal Pal identifier rather than constructing one from a display name. Bosses, variants and scenario records expand the author catalog beyond the species visible in the player Palpedia.

No Palworld Run accountOriginal documentationID snapshot version unverified

EXACT IDENTIFIERS

Search 753 acquired records

Search every acquired row. Player references and extended game records remain distinct.

Showing the first 50 records. Loading the full search catalog…

NameInternal IDGroupReference
Bellanoir
RAID_NightLady
Raid encountersExtended / internal
Bellanoir Libero
RAID_NightLady_Dark
Raid encountersExtended / internal
Bellanoir Libero
RAID_NightLady_Dark_2
Raid encountersExtended / internal
Blazamut Ryu
RAID_KingBahamut_Dragon
Raid encountersExtended / internal
Blazamut Ryu
RAID_KingBahamut_Dragon_2
Raid encountersExtended / internal
Zenara & Astralym
GYM_WorldTreeDragon
Tower encountersExtended / internal
Zenara & Astralym
GYM_WorldTreeDragon_2
Tower encountersExtended / internal
Victor & Shadowbeak
GYM_BlackGriffon
Tower encountersExtended / internal
Zoe & Grizzbolt
GYM_ElecPanda
Tower encountersExtended / internal
Marcus & Faleris
GYM_Horus
Tower encountersExtended / internal
Lily & Lyleen
GYM_LilyQueen
Tower encountersExtended / internal
Axel & Orserk
GYM_ThunderDragonMan
Tower encountersExtended / internal
Saya & Selyne
GYM_MoonQueen
Tower encountersExtended / internal
Bjorn & Bastigor
GYM_SnowTigerBeastman
Tower encountersExtended / internal
Auri & Shaolong
GYM_BlueSkyDragon
Tower encountersExtended / internal
Zoe & Grizzbolt
GYM_ElecPanda_2
Tower encountersExtended / internal
Lily & Lyleen
GYM_LilyQueen_2
Tower encountersExtended / internal
Axel & Orserk
GYM_ThunderDragonMan_2
Tower encountersExtended / internal
Marcus & Faleris
GYM_Horus_2
Tower encountersExtended / internal
Victor & Shadowbeak
GYM_BlackGriffon_2
Tower encountersExtended / internal
Victor & Shadowbeak
GYM_BlackGriffon_2_Avatar
Tower encountersExtended / internal
Saya & Selyne
GYM_MoonQueen_2
Tower encountersExtended / internal
Selyne
GYM_MoonQueen_2_Servant
Tower encountersExtended / internal
Bjorn & Bastigor
GYM_SnowTigerBeastman_2
Tower encountersExtended / internal
Auri & Shaolong
GYM_BlueSkyDragon_2
Tower encountersExtended / internal
Nyafia
BadCatgirl
Standard & otherPlayer guide ↗
Prunelia
BlueberryFairy
Standard & otherPlayer guide ↗
Melpaca
BOSS_Alpaca
Boss variantsExtended / internal
Kitsun
BOSS_AmaterasuWolf
Boss variantsExtended / internal
Anubis
Boss_Anubis
Boss variantsExtended / internal
Nyafia
BOSS_BadCatgirl
Boss variantsExtended / internal
Incineram
BOSS_Baphomet
Boss variantsExtended / internal
Incineram Noct
BOSS_Baphomet_Dark
Boss variantsExtended / internal
Mau
BOSS_Bastet
Boss variantsExtended / internal
Mau Cryst
BOSS_Bastet_Ice
Boss variantsExtended / internal
BeardedDragon
BOSS_BeardedDragon
Boss variantsExtended / internal
Caprity
BOSS_BerryGoat
Boss variantsExtended / internal
Vanwyrm
BOSS_BirdDragon
Boss variantsExtended / internal
Vanwyrm Cryst
BOSS_BirdDragon_Ice
Boss variantsExtended / internal
Necromus
BOSS_BlackCentaur
Boss variantsExtended / internal
Dragostrophe
BOSS_BlackFurDragon
Boss variantsExtended / internal
Shadowbeak
BOSS_BlackGriffon
Boss variantsExtended / internal
Astegon
BOSS_BlackMetalDragon
Boss variantsExtended / internal
Prunelia
BOSS_BlueberryFairy
Boss variantsExtended / internal
Azurobe
BOSS_BlueDragon
Boss variantsExtended / internal
Fuack
BOSS_BluePlatypus
Boss variantsExtended / internal
Rushoar
BOSS_Boar
Boss variantsExtended / internal
Lapiron
BOSS_BrownRabbit
Boss variantsExtended / internal
Penking
BOSS_CaptainPenguin
Boss variantsExtended / internal
Lifmunk
BOSS_Carbunclo
Boss variantsExtended / internal

Find the exact record

Search the full acquired Pal identifier catalog by display label or internal ID. Filter by group and player-reference status to separate ordinary player records from encounter, hidden, test or other extended entries. An unavailable localized label is shown explicitly; the internal ID is still preserved.

Use an identifier safely

Copy the exact identifier, including any namespace or suffix. Open the linked player guide when one exists, then compare the target table and row in your current game or generated schema. A matching display name does not establish that two identifiers are interchangeable.

Coverage and version

Counts on this page describe acquired unique rows in the reference catalog. The extended identifier tables do not carry a verified game-version label. They were acquired on October 23, 2026; linked player data has a separate v1.0.3 baseline, and current official news includes v1.0.5. The table preserves source grouping and labels without claiming parity with either game revision. No claim is made that every internal record is obtainable or safe to spawn.

Sources and verification

The official loader and maintainer documentation were retrieved on October 23, 2026. Examples are explanatory and have not been executed in Palworld by this project. The extended ID snapshot has no verified game-version label. Linked player data uses v1.0.3, while current official news includes v1.0.5.

KEEP BUILDING

Documentation routes

Palworld mod documentation

Find the game identifiers, installation guides and authoring references needed to use or release a mod. Follow the route for your loader and platform, then verify the installed result and keep a removal path.

Open document

Palworld Run data and API reference

Document the data actually published by Palworld Run, including schemas, stable identifiers, version metadata and limitations. Source-site API endpoints, private credentials, scanning claims and write operations cannot be carried over as if the new site operates them.

Open document

Mod author documentation

Choose the smallest change that solves the mod's purpose, identify its game records, and test on the side where it runs. Package the result with dependencies, compatibility evidence, credits and removal instructions.

Open document

Creating Mods for Palworld.

Develop a reversible change from an explicit requirement. Choose a data edit, Lua behavior or cooked content as appropriate, test a minimal example, then package only the files needed for the release.

Open document

Choose the Right Mod Format

Use a data-edit framework for supported table changes, Lua for runtime behavior, and cooked resources or Blueprint logic when the requirement needs assets or engine content. Distribution and dependencies affect the format decision.

Open document

Create Your First UE4SS Lua Mod

UE4SS Lua mods place their entry script inside a mod's Scripts directory. Begin with visible logging, consult the current hook API, and keep engine-object work on the appropriate thread before adding game behavior.

Open document