INTERNAL GAME RECORDS

Palworld Passive skills IDs

Resolve a passive's internal identifier and effect record before creating a table edit. Player-facing names, hidden effects and system records belong to different uses and need explicit classification.

No Palworld Run accountOriginal documentationID snapshot version unverified

EXACT IDENTIFIERS

Search 420 acquired records

Search every acquired row. Player references and extended game records remain distinct.

Showing the first 50 records. Loading the full search catalog…

NameInternal IDGroupReference
Health Up Lv. 1
HP_ACC_up1
Accessory effectsExtended / internal
Health Up Lv. 2
HP_ACC_up2
Accessory effectsExtended / internal
Health Up Lv. 3
HP_ACC_up3
Accessory effectsExtended / internal
Health Up Lv. 4
HP_ACC_up4
Accessory effectsExtended / internal
Attack Up Lv. 1
Attack_ACC_up1
Accessory effectsExtended / internal
Attack Up Lv. 2
Attack_ACC_up2
Accessory effectsExtended / internal
Attack Up Lv. 3
Attack_ACC_up3
Accessory effectsExtended / internal
Attack Up Lv. 4
Attack_ACC_up4
Accessory effectsExtended / internal
Attack Up (S) Lv. 1
Attack_ACC_up1_Armor
Accessory effectsExtended / internal
Attack Up (S) Lv. 2
Attack_ACC_up2_Armor
Accessory effectsExtended / internal
Attack Up (S) Lv. 3
Attack_ACC_up3_Armor
Accessory effectsExtended / internal
Attack Up (S) Lv. 4
Attack_ACC_up4_Armor
Accessory effectsExtended / internal
Defense Up Lv. 1
defense_ACC_up1
Accessory effectsExtended / internal
Defense Up Lv. 2
defense_ACC_up2
Accessory effectsExtended / internal
Defense Up Lv. 3
defense_ACC_up3
Accessory effectsExtended / internal
Defense Up Lv. 4
defense_ACC_up4
Accessory effectsExtended / internal
Speedy Worker Lv. 1
WorkSpeed_ACC_up1
Accessory effectsExtended / internal
Speedy Worker Lv. 2
WorkSpeed_ACC_up2
Accessory effectsExtended / internal
Speedy Worker Lv. 3
WorkSpeed_ACC_up3
Accessory effectsExtended / internal
Speedy Worker Lv. 4
WorkSpeed_ACC_up4
Accessory effectsExtended / internal
Remarkable Craftsmanship
CraftSpeed_up3
Player & economyPlayer record
Artisan
CraftSpeed_up2
Player & economyPlayer record
Serious
CraftSpeed_up1
Player & economyPlayer record
Clumsy
CraftSpeed_down1
Player & economyPlayer record
Slacker
CraftSpeed_down2
Player & economyPlayer record
Diamond Body
Deffence_up3
Pal traitsPlayer record
Burly Body
Deffence_up2
Pal traitsPlayer record
Hard Skin
Deffence_up1
Pal traitsPlayer record
Downtrodden
Deffence_down1
Pal traitsPlayer record
Brittle
Deffence_down2
Pal traitsPlayer record
Musclehead
Noukin
Pal traitsPlayer record
Egg Layer
CollectItem_Egg
Internal & otherExtended / internal
Milk Maker
CollectItem_Milk
Internal & otherExtended / internal
Berry Picker
CollectItem_Berries
Internal & otherExtended / internal
Confectioner
CollectItem_Sweets
Internal & otherExtended / internal
Gold Digger
CollectItem_Money
Internal & otherExtended / internal
Wool Maker
CollectItem_Wool_Alpaca
Internal & otherExtended / internal
Wool Maker
CollectItem_Wool_SheepBall
Internal & otherExtended / internal
Silk Spinner
CollectItem_Wool_WhiteMoth
Internal & otherExtended / internal
Heat Resistance Lv. 1
TemperatureResist_Heat1
Internal & otherExtended / internal
Heat Resistance Lv. 2
TemperatureResist_Heat2
Internal & otherExtended / internal
Heat Resistance Lv. 3
TemperatureResist_Heat3
Internal & otherExtended / internal
Cold Resistance Lv. 1
TemperatureResist_Cold1
Internal & otherExtended / internal
Cold Resistance Lv. 2
TemperatureResist_Cold2
Internal & otherExtended / internal
Cold Resistance Lv. 3
TemperatureResist_Cold3
Internal & otherExtended / internal
Heat Resistance Lv. 1 / Cold Resistance Lv. 1
TemperatureResist_Heat1Cold1
Internal & otherExtended / internal
Heat Resistance Lv. 2 / Cold Resistance Lv. 2
TemperatureResist_Heat2Cold2
Internal & otherExtended / internal
Heat Resistance Lv. 3 / Cold Resistance Lv. 3
TemperatureResist_Heat3Cold3
Internal & otherExtended / internal
Lucky
Rare
Pal traitsPlayer record
Legend
Legend
Special traitsPlayer record

Find the exact record

Search the full acquired passive skill identifier catalog by display label or internal ID. Filter by group and player-reference status to separate ordinary player records from encounter, hidden, test or other extended entries. An unavailable localized label is shown explicitly; the internal ID is still preserved.

Use an identifier safely

Copy the exact identifier, including any namespace or suffix. Open the linked player guide when one exists, then compare the target table and row in your current game or generated schema. A matching display name does not establish that two identifiers are interchangeable.

Coverage and version

Counts on this page describe acquired unique rows in the reference catalog. The extended identifier tables do not carry a verified game-version label. They were acquired on October 23, 2026; linked player data has a separate v1.0.3 baseline, and current official news includes v1.0.5. The table preserves source grouping and labels without claiming parity with either game revision. No claim is made that every internal record is obtainable or safe to spawn.

Sources and verification

The official loader and maintainer documentation were retrieved on October 23, 2026. Examples are explanatory and have not been executed in Palworld by this project. The extended ID snapshot has no verified game-version label. Linked player data uses v1.0.3, while current official news includes v1.0.5.

KEEP BUILDING

Documentation routes

Palworld mod documentation

Find the game identifiers, installation guides and authoring references needed to use or release a mod. Follow the route for your loader and platform, then verify the installed result and keep a removal path.

Open document

Palworld Run data and API reference

Document the data actually published by Palworld Run, including schemas, stable identifiers, version metadata and limitations. Source-site API endpoints, private credentials, scanning claims and write operations cannot be carried over as if the new site operates them.

Open document

Mod author documentation

Choose the smallest change that solves the mod's purpose, identify its game records, and test on the side where it runs. Package the result with dependencies, compatibility evidence, credits and removal instructions.

Open document

Creating Mods for Palworld.

Develop a reversible change from an explicit requirement. Choose a data edit, Lua behavior or cooked content as appropriate, test a minimal example, then package only the files needed for the release.

Open document

Choose the Right Mod Format

Use a data-edit framework for supported table changes, Lua for runtime behavior, and cooked resources or Blueprint logic when the requirement needs assets or engine content. Distribution and dependencies affect the format decision.

Open document

Create Your First UE4SS Lua Mod

UE4SS Lua mods place their entry script inside a mod's Scripts directory. Begin with visible logging, consult the current hook API, and keep engine-object work on the appropriate thread before adding game behavior.

Open document