
Reference artwork · source details below
PAL FIELD RECORD / #110
Braloha
Braloha is a Grass / Ground Pal with 130 base HP, 95 ranged attack and 120 defense. Explore its work assignments, partner effects and level-up skills below.
THE NUMBERS
Base attributes
Base parameters from the reference data. These are species parameters, rather than a particular Pal's level-scaled combat values.
AT YOUR BASE
Work suitability
Levels are the values reported in this dataset. Zero means this work type is not assigned in the record.
PARTNER ABILITY
Balmy Weather
Skill recordRank 1
- Breed Speed In Base Camp: 20To Build Object · Same-species stacking not enabled
Rank 2
- Breed Speed In Base Camp: 26To Build Object · Same-species stacking not enabled
Rank 3
- Breed Speed In Base Camp: 32To Build Object · Same-species stacking not enabled
Rank 4
- Breed Speed In Base Camp: 38To Build Object · Same-species stacking not enabled
Rank 5
- Breed Speed In Base Camp: 50To Build Object · Same-species stacking not enabled
Breeding workers and basecamp speed use separate stages
Each valid assigned Philanthropist worker supplies a nominal +100% to the worker accumulator. The farm starts at 1 and adds each worker’s increase, then multiplies by the basecamp breeding factor.
Braloha’s basecamp values are 20 / 26 / 32 / 38 / 50 by partner rank, with its saddle-possession and basecamp conditions. Babysitter contributes 30 to the same highest-only basecamp effect. An eligible Braloha 50 and Babysitter 30 therefore select 50, rather than adding to 80.
Two eligible +100% workers and an eligible Braloha 50 nominally give 3 × 1.5 = 4.5 before any separately active Lab rate. Farm progress actually consumes the multiplier, but capacity, breed items and worker eligibility remain required. Incubation and sale prices are separate mechanics.
Braloha →Official Linux server 1.0.3.101283: world rules and limits →
Original recorded partner description
Can be ridden. While in your base, increases the egg production speed of Pals assigned to Breeding Farm by 20%. (Does not stack)
The conditions above use the later official binding. This source wording remains attributed evidence and does not certify behavior beyond the stated conditions.
Raw active values and effect labels retain the source units. The conditions above bind to their stated official 1.0.3.101283 scope; other behavior and runtime performance retain their own limits. Data notes
MATERIAL SOURCES
Drops
Drop chances and quantities are reported source values, without modifiers. Boss drops are separated from the standard table.
Standard encounter
| Item | Chance | Quantity |
|---|---|---|
| Leather ↗ | 100% | 1–1 |
| Red Berries ↗ | 60% | 1–2 |
| Lettuce Seeds ↗ | 50% | 1–2 |
| Tomato Seeds ↗ | 50% | 1–1 |
| Grass Radiant Gem ↗ | 100% | 10–20 |
| Decayed Ancient Relic ↗ | 100% | 30–50 |
| Dormant Ancient Relic ↗ | 100% | 10–20 |
| Gorgeous Ancient Relic ↗ | 100% | 4–8 |
| Glowing Ancient Relic ↗ | 50% | 2–3 |
| Glistening Ancient Relic ↗ | 25% | 1–1 |
Boss encounter
| Item | Chance | Quantity |
|---|---|---|
| Ancient Civilization Parts ↗ | 100% | 2–3 |
| Precious Dragon Stone ↗ | 100% | 2–3 |
COMBAT JOURNAL
Level-up learnset
| Level | Active skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Bog Blast ↗ | Ground | 40 | 2s |
| 7 | Seed Mine ↗ | Grass | 120 | 8s |
| 15 | Grass Tornado ↗ | Grass | 200 | 12s |
| 22 | Spine Vine ↗ | Grass | 250 | 12s |
| 30 | Deep Breath ↗ | Grass | 400 | 20s |
| 40 | Solar Blast ↗ | Grass | 450 | 20s |
| 50 | Rocky Impact ↗ | Ground | 600 | 30s |
| 70 | Wind Burst ↗ | Grass | 600 | 30s |